Stack:
feeefeee()
> EQ2World.exe!ZoneServer::CombatProcess() Line 957 + 0xb bytes C++
EQ2World.exe!ZoneServer::SpawnProcess() Line 1009 C++
EQ2World.exe!SpawnLoop(void * tmp) Line 5074 + 0xa bytes C++
EQ2World.exe!_callthreadstart() Line 259 + 0x6 bytes C
EQ2World.exe!_threadstart(void * ptd) Line 241 + 0x5 bytes C
kernel32.dll!_BaseThreadStart@8() + 0x34 bytes
Code:
Code: Select all
bool ZoneServer::CombatProcess() {
bool ret = true;
MutexList<Spawn*>::iterator itr = spawn_list.begin();
while (itr.Next()) {
==> here if (itr->value->IsEntity())
((Entity*)itr->value)->ProcessCombat();
}
return ret;
}
I may have reported this precise break before, but it's the console log that concerned me this time.
Console:
16:57:33 D Client : SendIgnoreList
16:58:08 E Mutex : Read Timeout waiting for write lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::AddEnemyList (824)
16:58:08 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::AddEnemyList (824)
16:58:40 E Mutex : Read Timeout waiting for write lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::AddEnemyList (824)
16:58:40 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::AddEnemyList (824)
16:58:41 D Items : Loading items for character 'Rage' (179)
16:58:41 D LUA : Found LUA Spell Script: 'Spells/Traditions/SprintintoBattle.lua'
16:58:41 D LUA : Found LUA Spell Script: 'Spells/Traditions/TundraEndurance.lua'
16:58:41 D Guilds : Updating Guild Member Info for Player: 179
16:58:42 D Guilds : Sent ALL guild Events (Guild::SendAllGuildEvents).
16:58:43 D Guilds : Guild Member logged in.
16:58:43 D Player : Getting current title index for player 'Rage'...
16:58:43 D Player : Getting current title index for player 'Rage'...
16:58:43 D Merchant : Loading Buyback - Player: 179
16:59:14 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::RemoveDeadEnemyList (767)
16:59:45 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::RemoveDeadEnemyList (767)
16:59:45 E Mutex : Read Timeout waiting for write lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::RemoveDeadEnemyList (767)
17:00:17 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::RemoveDeadEnemyList (767)
17:00:17 E Mutex : Read Timeout waiting for write lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::AddEnemyList (824)
17:00:48 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::AddEnemyList (824)
17:00:48 E Mutex : Read Timeout waiting for write lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::AddEnemyList (824)
17:00:53 D World : Removing connection...
17:01:19 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::AddEnemyList (824)
17:01:19 E Mutex : Read Timeout waiting for write lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::AddEnemyList (824)
17:01:50 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::AddEnemyList (824)
17:02:22 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::RemoveDeadEnemyList (767)
17:02:53 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::RemoveDeadEnemyList (767)
17:03:24 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::RemoveDeadEnemyList (767)
17:03:56 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::RemoveDeadEnemyList (767)
17:04:17 E Mutex : Read Timeout waiting for write lock 'ZoneServer::dead_spawns'
The following functions had locks:
ZoneServer::Process (1162)
17:04:27 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::RemoveDeadEnemyList (767)
17:04:48 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::RemoveDeadEnemyList (767)
17:04:58 D Zone : Client is disconnecting in ZoneServer::ClientProcess (camping = false)
17:04:58 D Zone : Sending login equipment appearance updates...
17:04:58 D Login : Looking for Login Appearance Updates for char_id: 179
17:04:58 D Zone : Calling clients.Remove(client)...
17:04:58 D Guilds : Guild Member logged out.
17:04:58 D Zone : Removing client 'Rage' (179) due to LD/Exit...
17:04:58 I Zone : Scheduling client 'Rage' for removal.
17:04:58 D Player : Toggling Character OFFLINE!
17:04:58 D CClient : Client Disconnect...
17:05:32 E Mutex : Write Timeout waiting for read lock 'ZoneServer::npc_faction_list'
The following functions had locks:
ZoneServer::RemoveDeadEnemyList (767)