This function will make a spawn perform a visual state through the CannedEmote packet. The duration of the animation depends on the visual state. The syntax for this is: PlayAnimation(Spawn* spawn, int32 visual_state) where spawn is the spawn to perform the animation.
Wiki: LUA:PlayAnimation
New Lua Function: PlayAnimation()
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New Lua Function: PlayAnimation()
Last edited by John Adams on Sun Aug 25, 2013 10:34 am, edited 1 time in total.
Reason: Was that so hard?
Reason: Was that so hard?
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