New Lua Function: PlayAnimation()

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thefoof
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New Lua Function: PlayAnimation()

Post by thefoof » Fri Aug 23, 2013 3:52 am

This function will make a spawn perform a visual state through the CannedEmote packet. The duration of the animation depends on the visual state. The syntax for this is: PlayAnimation(Spawn* spawn, int32 visual_state) where spawn is the spawn to perform the animation.


Wiki: LUA:PlayAnimation
Last edited by John Adams on Sun Aug 25, 2013 10:34 am, edited 1 time in total.
Reason: Was that so hard?

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