Implementing: Heroic Opportunity (0.7.3)
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- John Adams
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Re: Implementing: Heroic Opportunity (0.7.3)
Very exciting to see HO's come along. Nice work as usual.
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Jabantiz
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Re: Implementing: Heroic Opportunity (0.7.3)
Added the ability to shift the wheel, based off of wikia can only shift when no progress has been made on the wheel and can only shift once.
Fixed a crash bug when trying to start an ho for a class with no entries in the DB.
EDIT:
Added a rule for how long players have to complete the HO wheel.
Fixed a crash bug when trying to start an ho for a class with no entries in the DB.
EDIT:
Added a rule for how long players have to complete the HO wheel.
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
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- Contact:
Re: Implementing: Heroic Opportunity (0.7.3)
Jabantiz,
Did you ever come up with `heroic_ops` table data for this, or just the 1 example? I'm going to add this to DB Editor today so the HOs can be built.
Did you ever come up with `heroic_ops` table data for this, or just the 1 example? I'm going to add this to DB Editor today so the HOs can be built.
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Dello0000
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Re: Implementing: Heroic Opportunity (0.7.3)
Iv been going my utmost to add HO ID's to the spells in preparation for thisJohn Adams wrote:I'm going to add this to DB Editor today so the HOs can be built.
I cant see it killing the server but it may have an incorrect tooltip. Muhahaha 
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Jabantiz
- Lead Developer
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- Joined: Wed Jul 25, 2007 2:52 pm
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Re: Implementing: Heroic Opportunity (0.7.3)
No data beyond my test HO.John Adams wrote:Jabantiz,
Did you ever come up with `heroic_ops` table data for this, or just the 1 example? I'm going to add this to DB Editor today so the HOs can be built.
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