Old bugs stored here for reference.
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John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
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Contact:
Post
by John Adams » Mon Feb 03, 2014 2:29 pm
Another rare "spawn was set 0.0001ms ago but isn't now" crashes...
Code:
Code: Select all
for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
Spawn* spawn = GetSpawnByID(*spawn_itr);
if (spawn) {
==> here if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
attack_spawns[distance] = spawn;
}
Stack:
Code: Select all
> EQ2World.exe!ZoneServer::CheckEnemyList(NPC * npc) Line 745 + 0x11 bytes C++
EQ2World.exe!ZoneServer::ProcessAggroChecks() Line 4908 C++
EQ2World.exe!ZoneServer::Process() Line 1246 C++
EQ2World.exe!ZoneLoop(void * tmp) Line 5543 + 0xa bytes C++
EQ2World.exe!_callthreadstart() Line 259 + 0x6 bytes C
EQ2World.exe!_threadstart(void * ptd) Line 241 + 0x5 bytes C
kernel32.dll!77e6481f()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Console:
14:05:26 D Items : Deleting item_id 89459 (Type: EQUIPPED) for player 3987
14:05:26 D Items : Deleting item_id 70287 (Type: NOT-EQUIPPED) for player 3987
14:05:30 D Command : Handler: 34, COMMAND: 'useability'
14:05:30 D Command : Player 'Ilako' (6439), Command: useability
14:05:30 D LUA : Found LUA Spell Script: 'Spells/Mage/Summoner/Necromancer/UndeadKnight.lua'
14:05:30 D Spell : Ilako is casting Undead Knight on Arrin Clelland.
14:05:30 D Spell : Undead Knight: Target 'Arrin Clelland' is Caster 'Ilako'.
14:05:30 D Spell : No precast function found for Undead Knight
14:05:40 E LUA : Error running attempt to call a nil value
14:05:40 D Spell : Concentration is now 1 on Ilako
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Post
by Jabantiz » Mon Feb 03, 2014 2:39 pm
/sigh this is always coming back in new spots. Will look into it, might have something to do with the error in the lua command, I hope, if not no clue.
EDIT: Checked both undead knight and undead knight 2 on the spell editor and they both use
Spells/Commoner/Pets.lua
Where was this crash and can I see the spell script it used?
-
John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
-
Contact:
Post
by John Adams » Mon Feb 03, 2014 2:57 pm
Sorry, it was EQ2TC. I think you're already in there cuz I got booted lol
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Post
by Jabantiz » Mon Feb 03, 2014 3:27 pm
Wasn't me, haven't connected to EQ2TC today at all
-
John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
-
Contact:
Post
by John Adams » Mon Feb 03, 2014 6:37 pm
Hmm, weird. FOOF!
Here's the whole log, it had just crashed I think.
You do not have the required permissions to view the files attached to this post.
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thefoof
- Retired
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Post
by thefoof » Mon Feb 03, 2014 6:50 pm
Wasn't me either O.O
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