Designing Spells

Creating the Spells and Abilities for EQ2Emulator

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Jabantiz
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Re: Designing Spells

Post by Jabantiz » Thu Mar 13, 2014 2:20 pm

Going to start on Defiler 1-20

Jabantiz
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Re: Designing Spells

Post by Jabantiz » Thu Mar 13, 2014 4:35 pm

Jabantiz wrote:Going to start on Defiler 1-20
Done!

One question for any one who has a defiler, does any one know the model id for the shape change on Sinister Cocuntenance?
Shapechanges caster into a chaos essence
EDIT: Logged on to live and made a lvl 85 defiler then searched for the model on the emu and came up with 3717

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Zcoretri
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Re: Designing Spells

Post by Zcoretri » Thu Mar 13, 2014 4:44 pm

Updated this post here for classes that are being worked on and/or finished

Jabantiz
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Re: Designing Spells

Post by Jabantiz » Thu Mar 13, 2014 5:06 pm

Zcoretri wrote:Updated this post here for classes that are being worked on and/or finished
Good idea, I will make sure to update that list when I start another class

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Zcoretri
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Re: Designing Spells

Post by Zcoretri » Thu Mar 13, 2014 6:39 pm

Finished Templar, going to start Brigand followed by Troubador

Jabantiz
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Re: Designing Spells

Post by Jabantiz » Thu Mar 13, 2014 6:48 pm

Will start on Inquisitor 1 - 20

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Zcoretri
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Re: Designing Spells

Post by Zcoretri » Thu Mar 13, 2014 9:29 pm

Check it out
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Jabantiz
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Re: Designing Spells

Post by Jabantiz » Thu Mar 13, 2014 9:54 pm

Thanks for checking those spells for me Z. Inquisitor is done now.

Jabantiz
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Re: Designing Spells

Post by Jabantiz » Fri Mar 14, 2014 4:19 pm

Going to start Coercer 1 - 20

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John Adams
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Re: Designing Spells

Post by John Adams » Fri Mar 14, 2014 7:18 pm

Jabantiz wrote:
Zcoretri wrote:Updated this post here for classes that are being worked on and/or finished
Good idea, I will make sure to update that list when I start another class
You know, I could just add them all to ProjMan, since you guys are all such avid fans of my hard work :)

Jabantiz
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Re: Designing Spells

Post by Jabantiz » Fri Mar 14, 2014 8:01 pm

Coercer is done

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Zcoretri
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Re: Designing Spells

Post by Zcoretri » Mon Mar 17, 2014 5:34 pm

Brigand is done minus the ones I didn't know how to do.

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thefoof
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Re: Designing Spells

Post by thefoof » Mon Mar 17, 2014 10:17 pm

I'll do berserkers

Jabantiz
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Re: Designing Spells

Post by Jabantiz » Thu Apr 17, 2014 4:55 pm

Assassin 1-20 is complete.

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Re: Designing Spells

Post by Jabantiz » Fri Apr 18, 2014 4:26 pm

Logged onto EQ2DB server and checked for error in spell scripts, several were reported and fixed all but 1
LuaErrors1.jpg
No clue what spell has "Inactive" attached to it and I am not up to checking all active spells right now, so just something to keep an eye out for.

Something else I noticed, but not sure what the cause is yet, errors seem to be reported twice in some cases (Ambush and Battery and Assault in the below picture), and then after all the errors are reported the same list is then repeated again.
LuaErrors2.jpg
So there are only 6 errors in that picture even though there is 16 error lines.

EDIT: Remembered the server stats page on the editor and checked spells there but don't see the "Inactive" anywhere so no clue where that error is coming from
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