Comes down to the Conversation* was not a valid one, also had 748 options, haven't been able to look into it more then that.EQ2World.exe!std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::basic_string<char,std::char_traits<char>,std::allocator<char> > ><std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >(std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::basic_string<char,std::char_traits<char>,std::allocator<char> > > & _Right) Line 195 + 0x21 bytes C++
EQ2World.exe!std::vector<ConversationOption,std::allocator<ConversationOption> >::push_back(const ConversationOption & _Val) Line 998 C++
> EQ2World.exe!EQ2Emu_lua_AddConversationOption(lua_State * state) Line 488 C++
EQ2World.exe!_luaD_precall() + 0x19d bytes C
EQ2World.exe!_luaV_execute() + 0xad8 bytes C
EQ2World.exe!_luaD_call() + 0x43 bytes C
EQ2World.exe!_lua_call() + 0x55 bytes C
EQ2World.exe!_luaD_rawrunprotected() + 0x3a bytes C
EQ2World.exe!_luaD_pcall() + 0x3e bytes C
EQ2World.exe!_lua_pcall() + 0x53 bytes C
EQ2World.exe!LuaInterface::RunSpawnScript(std::basic_string<char,std::char_traits<char>,std::allocator<char> > script_name, const char * function_name, Spawn * npc, Spawn * spawn, const char * message) Line 1464 + 0x14 bytes C++
EQ2World.exe!ZoneServer::CallSpawnScript(Spawn * npc, unsigned char type, Spawn * spawn, const char * message) Line 2344 C++
EQ2World.exe!Client::HandlePacket(EQApplicationPacket * app) Line 1118 C++
Here is the last of the world log.
14:32:23 D Client: Found 1 active quests for char_id: 432
14:32:25 D Command: Player 'Gillette' (6611), Command: accept_reward
14:32:45 D Command: Handler: 76, COMMAND: 'q_accept_pending_quest'
14:32:45 D Command: Player 'Gillette' (6611), Command: q_accept_pending_quest
14:32:45 D Client: Found 1 pending quests for char_id: 432
14:32:45 D LUA: Quest: Pilgrim Scout, function: Accepted
14:32:45 D LUA: Done!
14:32:45 D Client: Send Quest Journal...
14:32:45 D Client: Found 1 active quests for char_id: 432
14:34:36 D Command: Player 'Gillette' (6611), Command: clearallqueuedabilities
14:34:36 D Command: Handler: 37, COMMAND: 'autoattack'
14:34:36 D Command: Player 'Gillette' (6611), Command: autoattack
14:35:45 D Command: Player 'Gillette' (6611), Command: clearallqueuedabilities
14:36:08 D LUA: Quest: Pilgrim Scout, function: CheckedPath
14:36:08 D LUA: Done!
14:36:08 D Client: Send Quest Journal...
14:36:08 D Client: Client::Process, CheckQuestQueue
14:36:46 D Command: Player 'Gillette' (6611), Command: hail
14:36:46 D Command: Player 'Gillette' (6611), Command: clearallqueuedabilities
14:36:47 D Client: Client::Process, ProcessQuestUpdates
14:36:47 D LUA: Quest: Pilgrim Scout, function: CompleteQuest
14:36:47 D LUA: Done!
14:36:47 D Client: Send Quest Journal...
14:36:47 D Client: Send Quest Journal...
14:36:48 D Client: Found 1 active quests for char_id: 432