All I did was /reload luasystem after doing a few /reload spells and not getting the results I expected in my spell writing.
Stack:
ntdll.dll!0000000076e340bf() Unknown
ntdll.dll!0000000076e34736() Unknown
ntdll.dll!0000000076e35942() Unknown
ntdll.dll!0000000076e375f4() Unknown
ntdll.dll!0000000076dd1980() Unknown
ntdll.dll!0000000076dc413d() Unknown
ntdll.dll!0000000076e39bd9() Unknown
ntdll.dll!0000000076dddbc0() Unknown
ntdll.dll!0000000076dc413d() Unknown
kernel32.dll!0000000076c7300a() Unknown
> EQ2World__Debug_x64.exe!_free_base(void * pBlock) Line 50 C
EQ2World__Debug_x64.exe!_free_dbg_nolock(void * pUserData, int nBlockUse) Line 1433 C++
EQ2World__Debug_x64.exe!_free_dbg(void * pUserData, int nBlockUse) Line 1265 C++
EQ2World__Debug_x64.exe!free(void * pUserData) Line 50 C++
EQ2World__Debug_x64.exe!luaL_loadbuffer() Unknown
EQ2World__Debug_x64.exe!luaM_realloc_() Unknown
EQ2World__Debug_x64.exe!luaF_freeproto() Unknown
EQ2World__Debug_x64.exe!luaC_separateudata() Unknown
EQ2World__Debug_x64.exe!luaC_freeall() Unknown
EQ2World__Debug_x64.exe!lua_setupvalue() Unknown
EQ2World__Debug_x64.exe!LuaInterface::DestroySpawnScripts() Line 190 C++
EQ2World__Debug_x64.exe!LuaInterface::~LuaInterface() Line 113 C++
EQ2World__Debug_x64.exe!Commands::Process(unsigned int index, EQ2_16BitString * command_parms, Client * client) Line 1746 C++
EQ2World__Debug_x64.exe!Client::HandlePacket(EQApplicationPacket * app) Line 1411 C++
EQ2World__Debug_x64.exe!Client::Process(bool zone_process) Line 2172 C++
EQ2World__Debug_x64.exe!ZoneServer::ClientProcess() Line 2394 C++
EQ2World__Debug_x64.exe!ZoneServer::Process() Line 1148 C++
EQ2World__Debug_x64.exe!ZoneLoop(void * tmp) Line 5054 C++
EQ2World__Debug_x64.exe!_callthreadstart() Line 257 C
EQ2World__Debug_x64.exe!_threadstart(void * ptd) Line 239 C
kernel32.dll!0000000076c6652d() Unknown
ntdll.dll!0000000076d9c521() Unknown