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> EQ2World.exe!Commands::Process(unsigned int index, EQ2_16BitString * command_parms, Client * client) Line 1251 C++
EQ2World.exe!Client::HandlePacket(EQApplicationPacket * app) Line 1460 C++
EQ2World.exe!ZoneServer::ClientProcess() Line 2663 + 0x2a bytes C++
EQ2World.exe!ZoneServer::Process() Line 1219 C++
EQ2World.exe!ZoneLoop(void * tmp) Line 5769 + 0xa bytes C++
EQ2World.exe!_callthreadstart() Line 259 + 0x6 bytes C
EQ2World.exe!_threadstart(void * ptd) Line 241 + 0x5 bytes C
kernel32.dll!77e6481f()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
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case COMMAND_SCRIBE_SCROLL_ITEM: {
if (sep && sep->arg[0] && sep->IsNumber(0)) {
Item* item = player->item_list.GetItemFromUniqueID(atoul(sep->arg[0]));
==> here LogWrite(ITEM__DEBUG, 0, "Items", "ITEM ID: %lu", item->details.item_id);
if (item) {
Last few lines of the console:
06:29:33 D LUA : Quest: If I Had A Hammer, function: GotCoal
06:29:33 D LUA : Done!
06:29:33 D Client : Send Quest Journal...
06:29:33 D Client : Client::Process, CheckQuestQueue
06:29:38 D Command : Handler: 266, COMMAND: 'scribe_scroll_item'
06:29:38 D Command : Player 'Lithillia' (6679), Command: scribe_scroll_item
06:29:38 D Items : ITEM ID: 32122
06:29:38 D Recipe : Scribing recipe book Recipe: Lucky Wolf Paw Charm (32122) for player Lithillia.
06:29:38 D Recipe : Valid recipe book that the player doesn't have
06:29:38 D Recipe : 1 recipes found for Recipe: Lucky Wolf Paw Charm book
06:29:40 D Recipe : Done adding recipes
06:29:40 D Items : Deleting item_id 32122 for player 3995