Bug ID: 675 - Flying Iceclad Cod
Bug Date: 2014-05-29 15:04:32
Priority: Low
Originated From World: EQ2Emulator (1)
Category: Art
Sub-Category: Animation
Causes a Crash: Feedback
Reproducible: Sometimes Happens
Version: SOEBuild=10714L
Details:
Noticed that a few of the spawns of 'a large Iceclad cod' are flying a bit, before they swim down to underwater.
Spawn: a large Iceclad cod (4700031), Zone: FrostFang Sea
BugID: 675 (Jabantiz) Flying Iceclad Cod
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
-
Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: BugID: 675 (Jabantiz) Flying Iceclad Cod
Same issue as 676 no world geometry on the server.
- thefoof
- Retired
- Posts: 630
- Joined: Wed Nov 07, 2012 7:36 pm
- Location: Florida
Re: BugID: 675 (Jabantiz) Flying Iceclad Cod
Some of the fish actually do this one live too heh. One thing I was thinking about adding eventually is an option to set a spawn as a fish. Then it would check if their target was a player, and if the player is swimming or not. Would allow us to break combat when the player leaves the water.
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