Fighter Spells

Creating the Spells and Abilities for EQ2Emulator

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Dello0000
Posts: 175
Joined: Fri May 30, 2014 9:18 am
EQ2Emu Server: MHM Laneth
Characters: Dello - Dellos
Location: Scotland!
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Fighter Spells

Post by Dello0000 » Fri Jul 11, 2014 1:53 am

List of Common Fighter spells.
(Done with the Fighter until scripts and implementation are finished.)

Working Almost Working
Not Working

Code: Select all

Intercept - Too complex for me.
Rescue - Too complex for me.
If you can fix any of these scripts ill get all the data put in.
I cant see it killing the server but it may have an incorrect tooltip. Muhahaha :twisted:

Jabantiz
Lead Developer
Posts: 2912
Joined: Wed Jul 25, 2007 2:52 pm
Location: California

Re: Fighter Spells

Post by Jabantiz » Mon Jul 14, 2014 4:12 pm

Intercept - needs server functionality so nothing can be done with it yet
Rescue - We don't have/expose hate positions to lua so that can't be handled yet, you can add the flat amount though.

Dello0000
Posts: 175
Joined: Fri May 30, 2014 9:18 am
EQ2Emu Server: MHM Laneth
Characters: Dello - Dellos
Location: Scotland!
Contact:

Re: Fighter Spells

Post by Dello0000 » Tue Jul 15, 2014 10:27 am

Jabantiz wrote:Intercept - needs server functionality so nothing can be done with it yet
Rescue - We don't have/expose hate positions to lua so that can't be handled yet, you can add the flat amount though.
Ill leave all the data for non working scripts until the scripts working fully, that way i can get the working ones in that much quicker :p

Ill maybe remove some of the brawler spells because most of them are dupes of other ones, some are lower level DD/debuff ones which will help in lower levels (altho they might not be enabled on live will that matter?) Ill review at a later date :)
I cant see it killing the server but it may have an incorrect tooltip. Muhahaha :twisted:

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