EQ2 Models (.draw)

Topics related to EQ2 or the Everquest 2 Emulator Project.

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John Adams
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Re: EQ2 Models (.draw)

Post by John Adams » Fri Jul 25, 2014 9:44 am

That is really awesome Jab. You might be on the way to developing the Dungeon Designer :)

delium
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Re: EQ2 Models (.draw)

Post by delium » Tue Aug 12, 2014 3:49 am

i did tihs myself view years ago, see in tools section a bit of my work.
also you don´t have to figure out the format by yourself. in the sourcecode from blaz tool´s there is a parser for many of the eq2 files.

Jabantiz
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Re: EQ2 Models (.draw)

Post by Jabantiz » Tue Aug 12, 2014 2:13 pm

delium wrote:i did tihs myself view years ago, see in tools section a bit of my work.
also you don´t have to figure out the format by yourself. in the sourcecode from blaz tool´s there is a parser for many of the eq2 files.
My last attempt was in c# using blaz tools, however still a lot to do and as it is a side project it is slow going. I need to figure out the shaders eq2 uses as almost everything in the game uses a shader to render properly and blaz tools need to be updated to work with current clients, works great on the original box set which is what I am using for the pics I have provided.

This is also my first real attempt to code with direct x so I still have a lot to learn on the subject.

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milotoadfoot
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Re: EQ2 Models (.draw)

Post by milotoadfoot » Mon Dec 01, 2014 4:24 am

Awesome work, so there is a model viewer that comes with the project?

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Re: EQ2 Models (.draw)

Post by Jabantiz » Tue Dec 02, 2014 5:15 pm

milotoadfoot wrote:Awesome work, so there is a model viewer that comes with the project?
Nah, I never released this, was mostly an attempt to see if I could manage to do this. The main obstacle I ran into last time I worked on this was updating blaz tools to handle the newer file types, was some major changes that I couldn't figure it out 100%. Not to mention it looks like crap cause I can't figure out eq2 shader code.

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