Just a quick note about the current state of EQ2Emulator and the plans for 2015. Jabantiz and I will be having a discussion shortly of what we hope to accomplish this year, but as most of you know he is all alone on this project as far as C++ development goes. He does a fine job, but he is just one man. The first priority will be to try and find developers for both C++ and Content.
Meanwhile, I will be working towards roughly populating the world so at least there are spawns to see as you journey through. True "Content Design" will need to happen, which is turning those blank-staring NPCs into something fun to interact with... but at least there will not be zone after zone of vacant space.
I am still deeply involved in leading the VGOEmulator Project, but with any spare time I have I will try and add some effort to EQ2Emu as well. VGO is a little different though, as the players have nowhere to experience Vanguard anymore; while EQ2 is still available for game play, so that is why the priority has shifted for me. Doesn't mean I've abandoned EQ2, just means VG is slightly higher on my TODO list.
Thanks for understanding, and let us know if you have C++ skills or know EQ2 well enough to build zones for us. The tools are pretty easy to use, so don't be shy