Product version CL[639655] Build [12025L] downloaded 6/30/2015 from patcher
cl_ls_address 127.0.0.1
Login rejected: the client's version does not match the server's. Please re-run the patcher (in the Everquest2.exe)
Error bad version: 60085 - Login Denied. (login in server)
Login Denied! Bad Version: 60085 <resp 6> (login in server)
Connecting to Plague's World
Using the updated serverpack posted by Cynnar on 6/1/2015
Installed the pack in root of C drive [c:/]
Updated structs and eq2world svn with the EQ2World_x64.exe. Ran this twice to make sure everything downloaded.
Changed the loginserver.ini back to original [loginserver=127.0.0.1]
Im assuming based on the Error that my client is to new and the login server has not been updated to accept it.
Tried editing the cl_ls_address to [cl_ls_address eq2emulator.net] and could not connect to the test server either (same errors)
EQ2Emulator ServerPack 1.6 Release!
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Plague
- Posts: 68
- Joined: Mon Jun 29, 2015 3:17 pm
- EQ2Emu Server: WiP
- Cynnar
- Project Leader
- Posts: 738
- Joined: Sat Sep 27, 2014 1:22 am
- EQ2Emu Server: Eq2emulator
- Characters: Vlash
Veinlash
Taragak
Cynnar
Re: EQ2Emulator ServerPack 1.6 Release!
You are correct on your client being to new. The last client updated for support was on May 23.
[ 01000011 01111001 01101110 01101110 01100001 01110010 ]
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: EQ2Emulator ServerPack 1.6 Release!
Opcodes have been updated to allow 60085 to connect, if your server connects to the patch server you should notice a data update the next time you launch it, you will need to manually move the opcodes to the login db if your mini login uses a different db then world. You can also now connect to the emu server with that client.
This is just an opcode update, the bare minimum to get a client to connect, you will notice issues upon logging in those will be fixed over time, this was just to allow you to get into the world.
This is just an opcode update, the bare minimum to get a client to connect, you will notice issues upon logging in those will be fixed over time, this was just to allow you to get into the world.
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: EQ2Emulator ServerPack 1.6 Release!
Update the character sheet and inventory structs, this should fix the obvious problems you see upon logging in but I am sure there are other not as obvious issues. I committed the structs to dev svn, also attached the new ones here as they won't make it to public svn until sun/mon. Just drop them in the same folder as the server exe and replace the old ones.Jabantiz wrote:This is just an opcode update, the bare minimum to get a client to connect, you will notice issues upon logging in those will be fixed over time, this was just to allow you to get into the world.
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Plague
- Posts: 68
- Joined: Mon Jun 29, 2015 3:17 pm
- EQ2Emu Server: WiP
Re: EQ2Emulator ServerPack 1.6 Release!
Ahh yes! Thanks to the efforts of Jabantiz and Cynnar and some trial and (a lot of) error on my part, and I got my world running and able to log in. Took a crash coarse on MySQL (used Navicat) to figure out how to manually move opcodes. And thanks for updates on those structs made a huge difference. Now to see what I can break next.
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: EQ2Emulator ServerPack 1.6 Release!
Glad you got it working and you are able to log in. There will likely be issues with this new client, I think progressing through a quest will cause an issue and likely to be issues with items as those change a lot, just a heads up in case you run across them.
- Cynnar
- Project Leader
- Posts: 738
- Joined: Sat Sep 27, 2014 1:22 am
- EQ2Emu Server: Eq2emulator
- Characters: Vlash
Veinlash
Taragak
Cynnar
Re: EQ2Emulator ServerPack 1.6 Release!
The credit goes to Jab. He is quick, and good at those opcodes.Plague wrote:Ahh yes! Thanks to the efforts of Jabantiz and Cynnar.
Break as much as you can. Maybe I will be able to throw my hat in the ring and learn how to work with opcodes better, or start learning them at least.Plague wrote:Now to see what I can break next.
Good to hear you got it working and you can connect. I will make a note to add how to manually move opcodes from world db to login db on the wiki, and will update the docs in the server pack to help clear this up.
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