Exp Formula

Topics related to EQ2 or the Everquest 2 Emulator Project.

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alfa
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Post by alfa » Sat Jan 26, 2008 7:08 pm

Maybe different amount depending class ?
I have start a coercer in neriak (Storms pve server / Ratonga)
Edit: Noticed mobs are "one arrow down" so a bit lower than a normal mob, maybe that is why need to kill more.
Fight with me... Or die, like the rest.
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Arremis
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Post by Arremis » Sun Jan 27, 2008 10:59 am

Here's an idea:
Grab a set of AD&D books and use the XP values for the classes and the mobs from there :D

Aaden
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Post by Aaden » Sun Jan 27, 2008 11:44 am

Hehe, LE find a ui mod that displays total xp to level get me the values for level 1-10 and i can give you an accurate equasion

Andrew
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Post by Andrew » Mon Jan 28, 2008 7:50 am

Aaden wrote:Hehe, LE find a ui mod that displays total xp to level get me the values for level 1-10 and i can give you an accurate equasion
You should be aware that the equation probably changes after you hit a certain level, so you might want to watch out for that.

Aaden
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Post by Aaden » Tue Jan 29, 2008 6:41 pm

i know... its merely a starting point

intodesi
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Post by intodesi » Sat Feb 09, 2008 5:12 am

From my experience in experience, I have seen this...
experience equation breaks down into a few variables
zone* --> charlv --> charlv vs. moblv --> vitality --> group vs. solo --> level range within group (highest lv receiving most xp
probobly some more variables to consider
lets say
actual xp earned=x
zone=z
charlv=c
moblv=m
vitality(percent or fraction)=v
number in group (percent or faction)=g
solo(some zones give more solo xp then others)=s
level range within group would i assume be a float int, not sure how that works.
not sure if this can be coded or if it can even be implemented, but thats pretty close to how it works in live game.
vitality is based off of a percent as well I believe, something like this
it doesnt matter how much of a percent vit you have, 1-100% that just tells you how long or how much of the xp bonus you have left, the xp bonus could be 50%, and you could lose 2% of your actual vitality for every white conned kill you do.
I dont know if any of this makes sense. I could try and expand if needed, or just stop now because I obviously dont know what the hell I am saying :P this is just my best guess work.

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