NPC mitigation
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Most information can be found there, and if not, the posts will help you determine the information required to get assistance from the development team.
Incomplete Help Requests will be locked or deleted.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
NPC mitigation
How is NPC mitigation currently done? Does gear currently effect NPC status? The reason I am asking is that I have been going through much of the attack code and noticed that there is currently no NPC mitigation field in the database.
Resident Dirty Hippy
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: NPC mitigation
You can equip NPC's with gear so the stats effect them, however currently there is no mitigation calculations at all, for player or NPC.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: NPC mitigation
I would think all NPC's would have a base mitigation though?
Resident Dirty Hippy
-
Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: NPC mitigation
On live it was always said NPC's don't have mitigation, and that is why pets died so fast. We don't have to do that here though and we probably could add a field for mit or an equation for a base mit per level, but again as of now it will be useless until we add in equations for mit. This would be something to consider for the future.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: NPC mitigation
I have went ahead and added that and a few other fields to my database. I did a base equation for mitigation and I will tweak it later as I go through the levels. Since I am not trying to emulate live, it will make is easier for me.
Resident Dirty Hippy
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