EQ2Emulator ServerPack

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Jabantiz
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Re: EQ2Emulator ServerPack

Post by Jabantiz » Fri Jun 10, 2016 1:24 pm

FYI, the rule errors you can ignore they are just rules that have been added in the DB that your version of the server doesn't support, it will not cause any harm.

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Cynnar
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EQ2Emu Server: Eq2emulator
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Re: EQ2Emulator ServerPack

Post by Cynnar » Fri Jun 10, 2016 1:26 pm

Thanks Jab! I thought that was true, but could not recall if you told me that before or not, so I didn't want to say.
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rovatok
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Re: EQ2Emulator ServerPack

Post by rovatok » Fri Jun 10, 2016 4:53 pm

Tested the server everything Work fine except sometimes creature spawn. I would liked to add mummy npc to the sinking Sand zone but the model is whole Black ingame. What can i do to the npc to appear well?

Restarted the server and the client several Times and the mummy Still Black.

Jabantiz
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Re: EQ2Emulator ServerPack

Post by Jabantiz » Fri Jun 10, 2016 5:40 pm

This would probably be skin color, I am not sure if there is a command to set it in game though so you would have to do it in the DB. Basically you would go up to the spawn and target it and type /spawn details, from the info that appears in the chat you would look for spawn ID and remember/write it down. Next you would open up whatever db editor you use (I think you said you had navicat) and go to the `npc_appearance` table, in this table you would add a new row setting `spawn_id` to the value you got from /spawn details, `signed` you would leave at 0, `type` would be set to "skin_color" (without the quotes), and `red` `green` `blue` are just standard RGB colors from 0 - 255, so for white put 255 in each of them.

After you inserted that row you can do /reload spawns in game if the server was running while you added the row and it should appear correct in game.

rovatok
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Re: EQ2Emulator ServerPack

Post by rovatok » Sat Jun 11, 2016 1:36 am

Thanks Works fine. May i ask how to spawn easyly a group of the same mobs instead of one by one. Is there a way to know which npc which zone to belonging?

Thanks for your help.

Jabantiz
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Re: EQ2Emulator ServerPack

Post by Jabantiz » Sat Jun 11, 2016 3:42 am

Once you have the spawn in the DB you can just do /spawn DB_ID to get copies and /spawn add to save them.

rovatok
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Re: EQ2Emulator ServerPack

Post by rovatok » Fri Jun 17, 2016 5:12 pm

Hi guys! I noticed that the database is up to date to the Altar of Malice expansion but not contain data for the Terror of Thalumbra expansion. How can i add the New expansion zone ids to the database? I would liked to take a walk in the New zones. Thanks for your help!

Jabantiz
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Re: EQ2Emulator ServerPack

Post by Jabantiz » Fri Jun 17, 2016 6:20 pm

You would need to open up the client files with Blaz's vpk tool, should be on tools svn, file go to the zones folder and find all the new zones and insert them into the db.

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Gangrenous
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Re: EQ2Emulator ServerPack

Post by Gangrenous » Fri Jun 24, 2016 4:17 pm

What else does this VPK tool allow you to do.
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Jabantiz
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Re: EQ2Emulator ServerPack

Post by Jabantiz » Fri Jun 24, 2016 5:35 pm

It just lets you explore and extract a portion of the client files. If you get the source for the tools there is some helper classes that break down the file formats of some of the files and can help if you want to render a model, though those file formats are extremely out of date and won't work on any recent clients but it is a start.

A large amount of files are actually in a different file though that the format was never figured out.

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Cynnar
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EQ2Emu Server: Eq2emulator
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Re: EQ2Emulator ServerPack

Post by Cynnar » Thu Dec 15, 2016 1:36 am

I have finally done an update for the serverpack. There should be no errors when launching the server now.
Global IRC is disabled by default for those who want to run the server without an internet connection.

This will be the last update that I do for a while. Like the op states I just don't have time to work on this.
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