Widget location vs placement
Moderator: Team Members
Forum rules
READ THE FORUM STICKY THREADS BEFORE ASKING FOR HELP!
Most information can be found there, and if not, the posts will help you determine the information required to get assistance from the development team.
Incomplete Help Requests will be locked or deleted.
READ THE FORUM STICKY THREADS BEFORE ASKING FOR HELP!
Most information can be found there, and if not, the posts will help you determine the information required to get assistance from the development team.
Incomplete Help Requests will be locked or deleted.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Widget location vs placement
What is the difference in the XYZ of a widget compared to the actual placement of it? I am having one door, the left one to the Lion's Mane in South Qeynos giving me grief. While working on it I started thinking "Why do we have both an XYZ in Widgets and one in the actual Placement table?"
Resident Dirty Hippy
-
Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: Widget location vs placement
We have both because that is what EQ2 packets expect and need, as for which one to use it seems to work best it the actual placement is 0, 0, 0 and the widget_x, widget_y, widget_z is where the door actually is, also make sure inclue_location is set to 0. That has always been the best way to set up doors.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: Widget location vs placement
Roger that, should be working on that door again tomorrow night.
Resident Dirty Hippy
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: Widget location vs placement
That is so strange, now the door is working fine.
Resident Dirty Hippy
Who is online
Users browsing this forum: No registered users and 0 guests