Player Power

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Gangrenous
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Player Power

Post by Gangrenous » Thu Jul 21, 2016 2:04 pm

A players power, how do you control the actual amount or is that coded into the client? I changed the starting power and that seemed to make no changes after a new character is created. I found several formulas in the source but altering those also seemed to make zero difference on the players calculated mana.
Last edited by Gangrenous on Fri Jul 22, 2016 11:05 am, edited 1 time in total.
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Jabantiz
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Re: Player Energy

Post by Jabantiz » Thu Jul 21, 2016 3:32 pm

I am not sure off hand as I never really looked into this, but my best guess would be in entity.cpp under CalculateBonuses() this line is probably what controls it

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SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);

WarnerSkese
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Player Power

Post by WarnerSkese » Sun Jan 13, 2019 5:16 am

If you use Event Ghost - you decide what PC will do when it gets power off comand...

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Gangrenous
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Re: Player Power

Post by Gangrenous » Sun Jan 13, 2019 8:51 am

WarnerSkese wrote: Sun Jan 13, 2019 5:16 am If you use Event Ghost - you decide what PC will do when it gets power off comand...
What??
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