Eq2Editor

Topics related to tools created by the Core Team or 3rd-party community members.

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Gangrenous
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Joined: Sun Apr 24, 2016 6:54 am
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Re: Eq2Editor

Post by Gangrenous » Thu Jun 30, 2016 12:41 pm

Lots more fixes today, major one was getting the item classes back working again. Tradeskill classes are not done, but I will get to it. Ignore the item classification, still working on my items.
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Resident Dirty Hippy

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Gangrenous
Posts: 812
Joined: Sun Apr 24, 2016 6:54 am
Characters: Dinsmoor

Re: Eq2Editor

Post by Gangrenous » Mon Aug 01, 2016 10:21 am

I made a nice change today for the editor. Basically something under tools that will help those doing LUA waypoints. The way it works is this....

If you want a default pause change, make a social like this....

/DefaultPause 1
/loc

That pause will stay in until you want a change, lets say you want to start doing Random Pauses

/RandomPause (5, 30, 60)
/loc

It is basically made up like this (base, minimum, maximum). All pause changes remain until you want to change it.

Here is a screenshot of the text and what it parses as....
Capture.JPG
I have not tested it for any errors in the output, I will do that tonight. If you do not put in any pause statements it will use that is in the textboxes. I am also going to have a "loop" checkbox that will reverse what you paste in when it gets to the end. So if you have this....

Point 1
Point 2
Point 3

It will parse it into this.

Point 1
Point 2
Point 3
Point 2
Point 1
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