How can you do this though?
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local spawn2 = GetSpawn(Spawn, 1234)Moderator: Team Members
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local spawn2 = GetSpawn(Spawn, 1234)Code: Select all
function ZonePlayer(Zone, Spawn)Code: Select all
void Client::MovePlayer(float x, float y, float z, float heading){
GetPlayer()->SetX(x);
GetPlayer()->SetY(y);
GetPlayer()->SetZ(z);
GetPlayer()->SetHeading(heading);
EQ2Packet* app = GetPlayer()->Move(x, y, z, GetVersion());
if(app)
QueuePacket(app);
}I am doing it a ghetto way, but it will work and be unnoticeable to players.Jabantiz wrote:Boats that cross zones have special packets fyi.
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