Current SVN
Moderator: Team Members
Forum rules
Make sure your questions are detailed, intelligent, and relating to the default EQ2Emulator Database Schema.
Questions about how to build your own custom server content will not be addressed here.
Make sure your questions are detailed, intelligent, and relating to the default EQ2Emulator Database Schema.
Questions about how to build your own custom server content will not be addressed here.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Current SVN
I am showing the peq database dump in SVN as being a few months old. Can I get a dump to SVN please? I want to see some of the mass updates that happened.
FYI, I show the current one at 9/18/2016
FYI, I show the current one at 9/18/2016
Resident Dirty Hippy
-
Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: Current SVN
I just forced an update so everything on content svn is exactly what is on the emu server.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: Current SVN
Awesome man. Curious, do you have direct console access? I just would like to know what a large zone runs in performance, something in the lines of Antonica....when there is at least one player in it. Just the average CPU time.
Resident Dirty Hippy
-
Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: Current SVN
I do but the only large zone we have with any scripts running in it is frostfang, no one has got around to scripting antonica or common lands yet so any stats with those zones won't be accurate.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: Current SVN
I do not think it is any scripts causing the issue, I think it is just range checks for NPC's
Resident Dirty Hippy
-
Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: Current SVN
No factions or anything set up in antonica so it is not really accurate, that said with a single player in the zone it seems to hover around 20% cpu.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: Current SVN
Oh Jabantiz, was that total processor time or time for just one core? That is important to know.
Resident Dirty Hippy
-
Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: Current SVN
4 cores
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Who is online
Users browsing this forum: No registered users and 0 guests