Crash upon camp / character creation

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Gangrenous
Posts: 812
Joined: Sun Apr 24, 2016 6:54 am
Characters: Dinsmoor

Crash upon camp / character creation

Post by Gangrenous » Tue Jan 03, 2017 11:42 am

I try to post these little crashes. It seems that I have camped and created a ton, but every now and then get a crash. Does not seem consistent.

Code: Select all

12:34:44 D CClient   : Client 'Gangrenius' (105) is camping...
12:34:44 D CClient   : WS_RequestCamp - quit: 0, camp_desktop: 0, camp_char_select: 0, (to) char_name:
12:34:44 D CClient   : WS_Camp - seconds: 2, camp_desktop: 0, camp_char_select: 1, (to) char_name:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffd27fc700 (LWP 15639)]
0x000000000063d431 in Spawn::ProcessMovement (this=this@entry=0x7fffac237660)
    at Spawn.cpp:1750
1750            if(IsPlayer()){
(gdb) bt
#0  0x000000000063d431 in Spawn::ProcessMovement (
    this=this@entry=0x7fffac237660) at Spawn.cpp:1750
#1  0x00000000006df74d in ZoneServer::SpawnProcess (this=this@entry=0x861f420)
    at zoneserver.cpp:1565
#2  0x00000000006dfb81 in SpawnLoop (tmp=0x861f420) at zoneserver.cpp:6011
#3  0x00007ffff68150a4 in start_thread ()
   from /lib/x86_64-linux-gnu/libpthread.so.0
#4  0x00007ffff654a62d in clone () from /lib/x86_64-linux-gnu/libc.so.6
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