NPC Pets

This forum is for problems that arise with the Database Schema as it is developed, or questions you have regarding how to utilize the database.

Moderator: Team Members

Forum rules
Make sure your questions are detailed, intelligent, and relating to the default EQ2Emulator Database Schema.

Questions about how to build your own custom server content will not be addressed here.
Post Reply
User avatar
Gangrenous
Posts: 812
Joined: Sun Apr 24, 2016 6:54 am
Characters: Dinsmoor

NPC Pets

Post by Gangrenous » Fri Feb 10, 2017 12:30 pm

What was the plan on NPC pets? The spell list only seem to be cast as a reactive spell when an NPC is actually in combat. I am thinking it could be done in LUA pretty easy, but what was the actual plan?
Resident Dirty Hippy

Jabantiz
Lead Developer
Posts: 2912
Joined: Wed Jul 25, 2007 2:52 pm
Location: California

Re: NPC Pets

Post by Jabantiz » Fri Feb 10, 2017 4:07 pm

There should be code in place to cast buffs after they spawn which would include pets. I think it determines buff by target type (self or group) and if it is a toggle/until cancelled spell.

User avatar
Gangrenous
Posts: 812
Joined: Sun Apr 24, 2016 6:54 am
Characters: Dinsmoor

Re: NPC Pets

Post by Gangrenous » Fri Feb 10, 2017 7:32 pm

Yeah, I probably need to dig into the source further before I get carried away with what does / does not work. I will report back when I know more.
Resident Dirty Hippy

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests