Question about "Help"
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- John Adams
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Question about "Help"
Anyone know how the game utilizes the helpfiles_*.txt files found in the clients helpfiles dir? I thought it was as simple as a UI piece reading the plain text, since it appears to be word-for-word what is in these files... but searching through the default UI, I cannot find the link.
The thought is to maybe use this pre-existing functionality to display some emulator-specific help in-game, if possible.
TIA,
-J
The thought is to maybe use this pre-existing functionality to display some emulator-specific help in-game, if possible.
TIA,
-J
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
- ZexisStryfe
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- John Adams
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Yup, exactly. 
Hoping to avoid having to build 'slash commands' help funcitons into the code. While the WIKI is nice, it would be far more convenient to just see what we can do in-game.
And there's that Admin-Panel (custom UI) idea floating around here as well.
Hoping to avoid having to build 'slash commands' help funcitons into the code. While the WIKI is nice, it would be far more convenient to just see what we can do in-game.
And there's that Admin-Panel (custom UI) idea floating around here as well.
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
- ZexisStryfe
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Not sure if this is what you are refering to, but try using this:John Adams wrote: And there's that Admin-Panel (custom UI) idea floating around here as well.
Milquetowst InfoCenter
http://www.eq2interface.com/downloads/i ... enter.html
This little UI mod runs off of text files, just like the help files you are looking at.It's great because it is easy to edit and can have differing layers of info with buttons for navigation. This little guy is going to be part of the distribution package (with owners permission of course) I will be creating for my server.
- Zcoretri
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The client does get the text from those help text files. The default UI piece that uses it is eq2ui_mainhud_help.xmlZexisStryfe wrote:Hmm... I always kind of assumed the client just pulled the text for the help messages from that text file. Sure would be nice if we could chance the text and what event calls the text. Is that what you are trying to do?
And the Milquetowst InfoCenter is a custom UI piece that I have been using for over 2 years
The original author of that custom UI is no longer updating it, he has since put it online when SOE came out with the browser window.
It is still being maintained by the UI developer who does the Profit Reborn custom UI (which I use by the way, one of the best I think) He has incorporated the InfoCenter into his custom UI.
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emulates
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- ZexisStryfe
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- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
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I did look over this file, and likely because I do not fully understand XML, I cannot see where it refers to a single one of these text files by name... so I do not know how to add a new text branch for Emulator help.Zcoretri wrote:The client does get the text from those help text files. The default UI piece that uses it is eq2ui_mainhud_help.xml
Ie.,
helpfile_eq2emulator.txt - main help category
helpfile_eq2emulator_admin.txt - help for admin commands
etc...
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
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