Or maybe the collector did not read something correctly and skin color should had rarely been randomized.
Code: Select all
if (flags & RANDOMIZE_SKIN_COLOR) {
npc->features.skin_color.red = MakeRandomInt(min_val, max_val);
npc->features.skin_color.green = MakeRandomInt(min_val, max_val);
npc->features.skin_color.blue = MakeRandomInt(min_val, max_val);
LogWrite(NPC__DEBUG, 5, "NPCs", "Randomizing Skin Color - R: %i, G: %i, B: %i", npc->features.eye_color.red, npc->features.eye_color.green, npc->features.eye_color.blue);
}