Spells is_active

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Ememjr
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Posts: 975
Joined: Wed Mar 15, 2017 9:41 am
EQ2Emu Server: Perseverance

Spells is_active

Post by Ememjr » Tue May 30, 2017 6:00 pm

at what point should a spell in the spells table be marked is_active
or in other words why would many of them be no marked as is_active

i noticed while trying to get items working correctly when examining them some items were not being recognized as a spell since they were not in the master_spells_list, becuase they are not marked is_active

do you think it would be safe to mark all spells as is_active

Jabantiz
Lead Developer
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Joined: Wed Jul 25, 2007 2:52 pm
Location: California

Re: Spells is_active

Post by Jabantiz » Tue May 30, 2017 6:04 pm

is_active was so we could mark them as their scripts were completed so players wouldn't get a bunch of spells that do nothing. locally setting them all as active will have no ill effect.

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