I'm looking for some ideas on how to solve our multiple guards for one spawn point problem. I messed around in Neriak today and it is plagued with the multiple guards for one location like Darklight has. I tested using spawn group associations in Neriak today. This becomes a lot of work fast as each spawn needs to have a spawn group id before they can be associated. 1 or 2 would not be bad, but when there is 5 or more it starts taking a lot of time.
Jab I know we have talked about this some, but I don't think we actually decided on how to handle this.
Multiple Guards
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Multiple Guards
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Jabantiz
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Re: Multiple Guards
If the guards aren't grouped and all standing on the same spot I would just target one use /goto to get at there position then do a spawn combine radius with a small radius (5?), that should put them all into 1 location and cycle through them as you /repop or /reload.
If the guards are part of a spawn group then sadly it will need to be the group association.
If the guards are part of a spawn group then sadly it will need to be the group association.
- Cynnar
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Re: Multiple Guards
Works well Jab. After I read your post I remember you saying that before, just forgot about it.
/spawn combine 5 works in open areas, but in more close quarters I had to drop to 1. Wasn't a big deal since they are usually stacked on top of each other in the same spawn placement.
Also have to /spawn combine save GuardLocation_A after the combine radius. Just in case anyone else uses this method.
Thanks Jab.
/spawn combine 5 works in open areas, but in more close quarters I had to drop to 1. Wasn't a big deal since they are usually stacked on top of each other in the same spawn placement.
Also have to /spawn combine save GuardLocation_A after the combine radius. Just in case anyone else uses this method.
Thanks Jab.
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