spell_error_versions UPDATE

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Ememjr
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EQ2Emu Server: Perseverance

spell_error_versions UPDATE

Post by Ememjr » Thu Oct 12, 2017 12:29 pm

in spells.h add the following defines, i have added all i found including ones that DBG apparently uses for debugging, it will make for easier change tracking in the future, and allow us to use the ones for debugging as well

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#define SPELL_ERROR_NOT_CANNOT_CAST_BUG_UNKNOWN_FAILURE		86
#define SPELL_ERROR_NOT_CANNOT_CAST_BUG_SPELL_TEMPLATE		87
#define SPELL_ERROR_NOT_PREPARED_BUG						88
#define SPELL_ERROR_NOT_CANNOT_CAST_BUG_NO_GAME_WORLD		89
#define SPELL_ERROR_NOT_CANNOT_CAST_BUG_NO_OWNER			90
#define SPELL_ERROR_NOT_CANNOT_CAST_BUG_OWNER_TYPE			91
#define SPELL_ERROR_NOT_CANNOT_CAST_BUG_NO_CASTER			92
#define SPELL_ERROR_NO_RESPONSE_10							93
#define SPELL_ERROR_BUG_PARTIAL_INTERUPT					94
#define SPELL_ERROR_NO_RESPONSE_15							95
#define SPELL_ERROR_BUG_TARGET_RESISTED						96
#define SPELL_ERROR_BUG_TARGET_REFLECTED					97
#define SPELL_ERROR_NO_RESPONSE_18							98
#define SPELL_ERROR_NO_RESPONSE_35							99
#define SPELL_ERROR_BUG_UNKNOWN_43							100
#define SPELL_ERROR_BUG_UNKNOWN_44							101
#define SPELL_ERROR_BUG_UNKNOWN_47							102
#define SPELL_ERROR_TARGET_IMMUNE_HEALED_WITH_REPAIRS		103
#define SPELL_ERROR_NOT_WHILE_MENTORING						104
#define SPELL_ERROR_BUG_NO_EFFECTS_LANDED					105
#define SPELL_ERROR_TOO_MUCH_DISSONANCE						106
#define SPELL_ERROR_BUG_INVALID_SPELL_INDEX					107
#define SPELL_ERROR_CANNOT_CAST_NOT_FOUND_95				108
#define SPELL_ERROR_BUG_CONTAINMENT_TYPE					109
#define SPELL_ERROR_BUG_SLOT_FULL							110
#define SPELL_ERROR_CANNOT_CAST_NO_SPELL_101				111
#define SPELL_ERROR_RECOVERING_ITEM_ABILITY					112
#define SPELL_ERROR_NO_RESPONSE_110							113
#define SPELL_ERROR_ALREADY_CAST_ON_TARGET					114
here is a table replacement for the spell_error_versions table
spell_error_versions.zip
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Zcoretri
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Re: spell_error_versions UPDATE

Post by Zcoretri » Sun Oct 22, 2017 12:11 am

This has been committed to SVN

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