General support forum. If you require assistance and your problem doesnt fall in any of the other categories, this is the forum for you!
Moderator: Team Members
Forum rules
READ THE FORUM STICKY THREADS BEFORE ASKING FOR HELP!
Most information can be found there, and if not, the posts will help you determine the information required to get assistance from the development team.
Incomplete Help Requests will be locked or deleted.
-
Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Post
by Gangrenous » Fri Dec 29, 2017 5:24 pm
Around line 2648 in commands.cpp
Code: Select all
if (collection = player->GetPendingCollectionReward())
Probably should be a comparison instead of an assignment
Resident Dirty Hippy
-
Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Post
by Jabantiz » Fri Dec 29, 2017 5:39 pm
This one is actually correct how it is, basically it is assigning to the variable (pointer) and then checking if the pointer is valid.
It is the same as doing this
Code: Select all
collection = player->GetPendingCollectionReward();
if (collection)
-
Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Post
by Gangrenous » Fri Dec 29, 2017 5:53 pm
My compiler was complaining about it. I may write it differently.
Resident Dirty Hippy
-
tyrbo
- Team Member
- Posts: 271
- Joined: Thu Feb 18, 2016 12:33 pm
Post
by tyrbo » Fri Dec 29, 2017 6:21 pm
Weird that your compiler would complain about that.
Error or warning?
Maybe it thinks you meant to do == and is trying to protect you from a silly bug.
-
Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Post
by Gangrenous » Sat Dec 30, 2017 7:14 am
Warning.
Resident Dirty Hippy
Who is online
Users browsing this forum: No registered users and 0 guests