Trying to connect with patched client

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elkay
Posts: 53
Joined: Wed Jun 19, 2013 3:38 pm

Re: Trying to connect with patched client

Post by elkay » Sat Dec 30, 2017 5:14 pm

That LoginStructs.xml did in fact fix the 2 missing races. :-D

If you want me to test anything else out, let me know. Could just be hidden files again with regard to that missing quest folder. Not sure on the SpawnGroups.lua error, as that file is on the SVN and I have the most current of that one.

Jabantiz
Lead Developer
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Joined: Wed Jul 25, 2007 2:52 pm
Location: California

Re: Trying to connect with patched client

Post by Jabantiz » Sat Dec 30, 2017 5:19 pm

You are correct on the quest scripts, they do not exist but an entry was made for them. I will set up blank scripts to prevent the error but will take some time for them to work to svn I think, and I can't force a content dump at this time until public source syncs with dev this weekend.

For the spawn script error, no clue. The script itself is fine as it is used in thousands of spots. It must be a DB error and as there is no extra info I will have to track it down.

As for the login server on svn, where is it? I have no clue where a zip is for that and I am not seeing it in my SVN.

elkay
Posts: 53
Joined: Wed Jun 19, 2013 3:38 pm

Re: Trying to connect with patched client

Post by elkay » Sat Dec 30, 2017 5:20 pm


elkay
Posts: 53
Joined: Wed Jun 19, 2013 3:38 pm

Re: Trying to connect with patched client

Post by elkay » Sat Dec 30, 2017 5:22 pm

And obviously no rush on any of this lol... I know we all do this in our spare time. I really, really appreciate the help from the 3 of you here. Would have been bashing my head for many more days getting this back going again! :-)

elkay
Posts: 53
Joined: Wed Jun 19, 2013 3:38 pm

Re: Trying to connect with patched client

Post by elkay » Sun Dec 31, 2017 7:08 pm

Just wanted to throw out my fresh new authentic experience on my server! Happy new year to you all!

Haha take this in jest.. :-) looking forward to what the new year brings with the emu! Stay safe and see you in the new year! :-D
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John Adams
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EQ2Emu Server: EQ2Emulator Test Center
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Re: Trying to connect with patched client

Post by John Adams » Wed Jan 03, 2018 12:52 pm

Hah, that was my default Say() for content designers to not /spawn remove anyone who might be linked to another spawn in the area :) Funny to see that still in there.

elkay
Posts: 53
Joined: Wed Jun 19, 2013 3:38 pm

Re: Trying to connect with patched client

Post by elkay » Thu Jan 04, 2018 5:16 pm

Haha I had a good laugh. :-D I removed it from the lua, problem solved. :-)

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