If you want me to test anything else out, let me know. Could just be hidden files again with regard to that missing quest folder. Not sure on the SpawnGroups.lua error, as that file is on the SVN and I have the most current of that one.
Trying to connect with patched client
Moderator: Team Members
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elkay
- Posts: 53
- Joined: Wed Jun 19, 2013 3:38 pm
Re: Trying to connect with patched client
That LoginStructs.xml did in fact fix the 2 missing races. 
If you want me to test anything else out, let me know. Could just be hidden files again with regard to that missing quest folder. Not sure on the SpawnGroups.lua error, as that file is on the SVN and I have the most current of that one.
If you want me to test anything else out, let me know. Could just be hidden files again with regard to that missing quest folder. Not sure on the SpawnGroups.lua error, as that file is on the SVN and I have the most current of that one.
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: Trying to connect with patched client
You are correct on the quest scripts, they do not exist but an entry was made for them. I will set up blank scripts to prevent the error but will take some time for them to work to svn I think, and I can't force a content dump at this time until public source syncs with dev this weekend.
For the spawn script error, no clue. The script itself is fine as it is used in thousands of spots. It must be a DB error and as there is no extra info I will have to track it down.
As for the login server on svn, where is it? I have no clue where a zip is for that and I am not seeing it in my SVN.
For the spawn script error, no clue. The script itself is fine as it is used in thousands of spots. It must be a DB error and as there is no extra info I will have to track it down.
As for the login server on svn, where is it? I have no clue where a zip is for that and I am not seeing it in my SVN.
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elkay
- Posts: 53
- Joined: Wed Jun 19, 2013 3:38 pm
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elkay
- Posts: 53
- Joined: Wed Jun 19, 2013 3:38 pm
Re: Trying to connect with patched client
And obviously no rush on any of this lol... I know we all do this in our spare time. I really, really appreciate the help from the 3 of you here. Would have been bashing my head for many more days getting this back going again! 
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elkay
- Posts: 53
- Joined: Wed Jun 19, 2013 3:38 pm
Re: Trying to connect with patched client
Just wanted to throw out my fresh new authentic experience on my server! Happy new year to you all!
Haha take this in jest..
looking forward to what the new year brings with the emu! Stay safe and see you in the new year! 
Haha take this in jest..
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- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Trying to connect with patched client
Hah, that was my default Say() for content designers to not /spawn remove anyone who might be linked to another spawn in the area
Funny to see that still in there.
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elkay
- Posts: 53
- Joined: Wed Jun 19, 2013 3:38 pm
Re: Trying to connect with patched client
Haha I had a good laugh.
I removed it from the lua, problem solved. 
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