add script path to one of the ini's

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Ememjr
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EQ2Emu Server: Perseverance

add script path to one of the ini's

Post by Ememjr » Tue Feb 06, 2018 6:51 am

One of the more inconvient aspects of developent either server and or content, is the constant copying of scripts and quests for each server

whenin fact even with 5 builds of my servers for developing, that 5 copies of all the scripts and quests one copy for each server
and when fixing a script remembering to fix in 5 locations can be daunting

since those files are red only when server is running, would it be possible to get an option in one of the ini files to point the server to a different location ie

scriptfiles=c:\content

then when server boots up it could use the new location instead of the root of the server directory
this should only apply to
ItemScripts
Quests
SpawnScripts
Spells
ZoneScripts

everything else should stay as is as the other files are more server independent

of course it should be set so that if scriptfiles= is left blank then the orginal default location should still be used

Jabantiz
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Location: California

Re: add script path to one of the ini's

Post by Jabantiz » Tue Feb 06, 2018 3:35 pm

In windows vista and above they added support for symbolic links so you can make link to the files without actually moving the files at all.

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John Adams
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Re: add script path to one of the ini's

Post by John Adams » Tue Feb 06, 2018 3:41 pm

What would annoy me more is needing 5 servers to work on EQ2Emu :mrgreen:

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Ememjr
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Joined: Wed Mar 15, 2017 9:41 am
EQ2Emu Server: Perseverance

Re: add script path to one of the ini's

Post by Ememjr » Wed Feb 07, 2018 4:19 am

John Adams wrote: Tue Feb 06, 2018 3:41 pm What would annoy me more is needing 5 servers to work on EQ2Emu :mrgreen:
lets see not sure its 5 but
1. Pers-live (one on eq2emu
2. pers-live-test(local only)
3. pers-live dev( my developement)
4. one more that i use when merging new stuff to test before i move to devop

so only 4
but eventually when we get multi server setup someone could be running many muliple server to support those 1000's of users logiged in and instances running

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