Cleaning up the world

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Jabantiz
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Re: Cleaning up the world

Post by Jabantiz » Mon May 28, 2018 9:31 pm

Cynnar wrote: Mon May 28, 2018 9:26 pm The rings I'm not sure about. It was the same on several in Neriak as well. I did like you and just removed the ring. Maybe it was some event thing, or something to do with some quest.
It kind of seems like a quest as it is on guards and important npc's, like a tour of the city. That said I can not remember anything like this the last time I ran through one of the cities.

Goal tomorrow will be to clean up the event spawns and make a list to toggle them.

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Re: Cleaning up the world

Post by Jabantiz » Wed May 30, 2018 12:14 am

Cleaned up the event spawns in Kelethin, it only had Halloween and the city festival. I found part of a platform I missed yesterday (mages guild) with dupe npcs and merchants missing list, cleaned up that section and set up the merchants.

As far as clean up goes I think all that is left in Kelethin is the npc's that path so they can wait until scripts are added.

Note on the lifts, I noticed that if you don't log in next to a lift the odds are they won't work. This is likely a result of how doors are handled so I may try making them moving widgets instead of doors.

Jabantiz
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Re: Cleaning up the world

Post by Jabantiz » Wed May 30, 2018 10:52 pm

Cleaned up event spawns in starcrest commune and nettleville as well as setting up merchants in both zones.

That is about all I got done today as I got distracted with a dragon in kelethin….

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Re: Cleaning up the world

Post by Jabantiz » Thu May 31, 2018 5:07 pm

Graystone Yard has had its event spawns cleaned up and merchants set. I love these tiny zones, quick and easy to do and makes it look like I am getting a lot done when I'm really not :mrgreen:

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Cynnar
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Re: Cleaning up the world

Post by Cynnar » Thu May 31, 2018 6:07 pm

Jabantiz wrote: Thu May 31, 2018 5:07 pm I love these tiny zones, quick and easy to do and makes it look like I am getting a lot done when I'm really not :mrgreen:
At least he is telling on himself. Me, I would have done just the opposite. :)
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Jabantiz
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Re: Cleaning up the world

Post by Jabantiz » Thu May 31, 2018 6:14 pm

I am paying for that comment now that I am doing baubbleshire…

I didn't like this zone to begin with but I am starting to hate it now because it is making me work, none of the doors work, seems to have more event spawns then the other zones and it has tinker fest as well so not sure if the random gears are part of the event or are actually suppose to be there...

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Re: Cleaning up the world

Post by Cynnar » Thu May 31, 2018 6:29 pm

Jabantiz wrote: Thu May 31, 2018 6:14 pm it has tinker fest as well so not sure if the random gears are part of the event or are actually suppose to be there...
Oh yes that would strip my sprocket as well. :mrgreen:
I hate that the worst. I say make 'em random. Maybe put it in a script to spawn them all at 4:20 :shock:
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Jabantiz
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Re: Cleaning up the world

Post by Jabantiz » Thu May 31, 2018 6:59 pm

Ok baubbleshire has had its doors fixed, merchants set up, and event spawns cleaned up.

That should be it for the old qeynos city suburb zones, I will do a run through to see if all the doors work so you can move around the old qeynos zones.

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Re: Cleaning up the world

Post by Cynnar » Thu May 31, 2018 7:03 pm

That is awesome!
Man the way you have been ripping through these zones has me excited to see how many more you plan on knocking out today.
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Re: Cleaning up the world

Post by Jabantiz » Thu May 31, 2018 8:59 pm

Cynnar wrote: Thu May 31, 2018 7:03 pm Man the way you have been ripping through these zones has me excited to see how many more you plan on knocking out today.
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Jabantiz
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Re: Cleaning up the world

Post by Jabantiz » Fri Jun 01, 2018 12:36 am

Ok the doors are set up to travel through old qeynos, antonica will also take you to old qeynos. I even got the secret door thanks to Cynnar finding a video of it.

I got all the zones into down below and back out set up as well. I did notice the door from antonica to peatbog is missing so that will probably have to be manually recreated...

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Re: Cleaning up the world

Post by tyrbo » Fri Jun 01, 2018 10:11 am

What secret door?

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Re: Cleaning up the world

Post by Cynnar » Fri Jun 01, 2018 10:58 am

If I tell you then it's not a secret. :mrgreen:

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Re: Cleaning up the world

Post by Jabantiz » Sat Jun 02, 2018 1:13 am

Cleaned up, set up merchants, and set zone points for Longshadow Alley, Beggars Court, Stonestair Byway, and Temple Street today.

It seems like SoE/DBG did modify these zones like they were going to reuse them for new freeport before just making brand new versions. As a result there is some issue in a few zones like missing widgets, crates that seem to block a gate, and in the worse case the inside of a building was deleted. We can probably work around all the issues but it will need to be figured out as scripts are added, I have no knowledge of these zones so I wasn't going to try and fix the issues right now.

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Re: Cleaning up the world

Post by Cynnar » Sat Jun 02, 2018 2:12 am

With the help of [mention]Jabantiz[/mention] North Freeport is being developed. There are a lot of issues with signs and widgets scattered beneath the zone. This has been a huge thorn in the side as many of them are difficult to get the spawn details for causing unorthodox methods to track down what is what. Credit goes to Jabantiz as he has done all but the 3 doors I found. :oops:

Started working on a complex movement script to give the wandering spawns multiple paths to choose from. Currently one spawn is using this script and it is about halfway completed.

With a break from the movement script, I started working on merchants list. It is dad to say there are going to be some list missing. These will have to be set up with another merchants list and will probably be somewhat off.
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