not sure why but it appears the /reload luasystem is is reloading spellscripts twice
doesnt really affect anything but takes up my time lol
BUG: /reload luasystem
Moderator: Team Members
Forum rules
READ THE STICKY ON PROPER BUG SUBMISSION FORMAT BEFORE POSTING.
READ THE STICKY ON PROPER BUG SUBMISSION FORMAT BEFORE POSTING.
- Ememjr
- Team Member
- Posts: 975
- Joined: Wed Mar 15, 2017 9:41 am
- EQ2Emu Server: Perseverance
BUG: /reload luasystem
You do not have the required permissions to view the files attached to this post.
- xinux
- Team Member
- Posts: 680
- Joined: Wed Mar 10, 2010 11:10 am
- Location: Destroyer of Servers
Re: BUG: /reload luasystem
First load:
case COMMAND_RELOADLUASYSTEM: -> master_spell_list.Reload(); -> database.LoadSpells(); -> LoadSpellScriptData();
Second load:
case COMMAND_RELOADLUASYSTEM: -> spell_count = database.LoadSpellScriptData();
case COMMAND_RELOADLUASYSTEM: -> master_spell_list.Reload(); -> database.LoadSpells(); -> LoadSpellScriptData();
Second load:
case COMMAND_RELOADLUASYSTEM: -> spell_count = database.LoadSpellScriptData();
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
- Ememjr
- Team Member
- Posts: 975
- Joined: Wed Mar 15, 2017 9:41 am
- EQ2Emu Server: Perseverance
Re: BUG: /reload luasystem
so do they both need to be there
Who is online
Users browsing this forum: No registered users and 0 guests