Player Power
Moderator: Team Members
Forum rules
READ THE FORUM STICKY THREADS BEFORE ASKING FOR HELP!
Most information can be found there, and if not, the posts will help you determine the information required to get assistance from the development team.
Incomplete Help Requests will be locked or deleted.
READ THE FORUM STICKY THREADS BEFORE ASKING FOR HELP!
Most information can be found there, and if not, the posts will help you determine the information required to get assistance from the development team.
Incomplete Help Requests will be locked or deleted.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Player Power
A players power, how do you control the actual amount or is that coded into the client? I changed the starting power and that seemed to make no changes after a new character is created. I found several formulas in the source but altering those also seemed to make zero difference on the players calculated mana.
Last edited by Gangrenous on Fri Jul 22, 2016 11:05 am, edited 1 time in total.
Resident Dirty Hippy
-
Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: Player Energy
I am not sure off hand as I never really looked into this, but my best guess would be in entity.cpp under CalculateBonuses() this line is probably what controls it
Code: Select all
SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
-
WarnerSkese
- Posts: 5
- Joined: Fri Dec 21, 2018 3:07 pm
- EQ2Emu Server: WarnerSkese
- Location: Panama
- Contact:
Player Power
If you use Event Ghost - you decide what PC will do when it gets power off comand...
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: Player Power
What??WarnerSkese wrote: Sun Jan 13, 2019 5:16 am If you use Event Ghost - you decide what PC will do when it gets power off comand...
Resident Dirty Hippy
Who is online
Users browsing this forum: No registered users and 1 guest