Rivervale

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Skywalker646
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Rivervale

Post by Skywalker646 » Tue Jan 22, 2019 9:47 pm

Hey all,

Just wanted you to know that i started getting rid of pets in Rivervale. i will continue working on that and whatever else i can do in that zone

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Cynnar
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Re: Rivervale

Post by Cynnar » Wed Jan 23, 2019 1:02 am

Sounds great! Will have to check it out soon.
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Skywalker646
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Re: Rivervale

Post by Skywalker646 » Tue Jan 29, 2019 10:00 pm

started working on the doors. Here's whats available so far. Though the some of them open in slightly odd ways, but no other settings seemed to work

03_merchant_1
03_merchant_0
03_foolsgold_0
03_merchant_2
03_foolsgold_1
03_foolsgold_2
03_foolsgold_3
03_foolsgold_4
03_foolsgold_5
03_foolsgold_7 
04_evil_merchant_0
03_bank_0
03_bank_1

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Cynnar
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Re: Rivervale

Post by Cynnar » Tue Jan 29, 2019 10:03 pm

That's great!

What do you mean by a slightly odd way?
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Skywalker646
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Re: Rivervale

Post by Skywalker646 » Tue Jan 29, 2019 10:31 pm

Some may open very wide but if I try a smaller number then 90 it sometimes works but sometimes it it's still wide. It's not that they dont work, it's just some look a little wonky

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Cynnar
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Re: Rivervale

Post by Cynnar » Tue Jan 29, 2019 10:35 pm

If I'm not mistaken it will be a - number. Like - 280 or something. Just have to play around with it to find the right one.
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Skywalker646
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Re: Rivervale

Post by Skywalker646 » Tue Jan 29, 2019 11:32 pm

I'll do that, thanks!

neatz09
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Re: Rivervale

Post by neatz09 » Wed Jan 30, 2019 6:18 pm

fixed your ground shinys and harvest nodes

Skywalker646
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Re: Rivervale

Post by Skywalker646 » Thu Jan 31, 2019 6:29 pm

I managed to figure out the door issue, so thanks! Hoping to knock out most of the doors this weekend

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Cynnar
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Re: Rivervale

Post by Cynnar » Thu Jan 31, 2019 6:35 pm

Awesome!
What was the issue?
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Skywalker646
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Re: Rivervale

Post by Skywalker646 » Thu Jan 31, 2019 10:28 pm

Oh just what was mentioned. I keep fiddling with the doors till they open without looking weird

Skywalker646
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Re: Rivervale

Post by Skywalker646 » Sat Feb 02, 2019 7:30 pm

I should have the doors done by tomorrow, but wondered how to tackle doors related to a quest. I can't see anything to click on and don't see anything so its hard to adjust its movement

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Re: Rivervale

Post by Skywalker646 » Sat Feb 02, 2019 9:10 pm

I resolved all of the doors with the exception of the following

07_barn_left Can't get this to work correctly, but right door is fine
03_home_0 Pending, possible quest door
03_home_1 Pending, possible quest door
10_drafling_door Pending, possible quest door

I think I've gotten duplicate NPCs and pets taken care of as well

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Cynnar
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Re: Rivervale

Post by Cynnar » Sat Feb 02, 2019 9:29 pm

That's great!
Will look into those doors as so said I can.
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Skywalker646
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Re: Rivervale

Post by Skywalker646 » Wed Feb 06, 2019 9:01 pm

Based maps.eq2interface.com i found the following NPCs to be missing. I went based on named

Deputy Slyroot
Ssilth Rageclaw
The Oak Matriarch
Avatar of Mischief - Seems to be an event NPC
Banker Fargrove - Not finding NPC, but I get teleported to where it should be
Tailored Moppet
Tuoni Dtigger
Ethruia Aidora

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