Discussions of the design and development of in-game content.
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Ememjr
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by Ememjr » Sun Jun 17, 2018 4:27 am
Jabantiz wrote: Sat Jun 16, 2018 4:42 pm
All of Qeynos suburbs are set back up, a few need another pass to set up pathers and recreate quests that weren't collected but luckily that ememjr had chat logs of.
Switched over to freeport and have longshadow alley set up already, just needs pathers. I do not know the freeport zones very well and i am finding they lack information compared to the qeynos suburbs. On top of that the zones were modified by soe so these will probably take some more work and sadly won't be as live like as the qeynos versions.
let me know if converation logs are needed from freeport zones, and ill check those as well
btw know any decent utility that will split a log that is 2 big, i have several logs i cannot open to search them because they are too big, and would like to split them to smaller sizes, then i should be able to get even more logs
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tyrbo
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by tyrbo » Sun Jun 17, 2018 5:46 am
Linux (and likely through Windows via WSL) you can use the `split` command.
Otherwise, Google turns up some stuff, one of which is:
http://www.hjsplit.org/
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Cynnar
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Veinlash
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by Cynnar » Sun Jun 17, 2018 8:39 am
I use notepad ++ with begin/end select combined with goto line
For Notepad++ , On windows, use Ctrl + g to go to specific line.
put the cursor on the position where to start selection, then right click mouse, begin/end select.
Put the cursor to the end of the text you want select and do again right mouse click begin/end select.
Text should be selected now.
Then you can copy and paste into a new file.
[ 01000011 01111001 01101110 01101110 01100001 01110010 ]
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Jabantiz
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by Jabantiz » Mon Jun 18, 2018 2:14 am
I would say
notepad++ is a good option for opening large files, it does a lot better job then normal notepad that comes with windows does.
As for content, I think I finished the Iksar and Barbarian quest lines in Scale Yard. However with zam down today I haven't been able to fill out all the details yet so I haven't tested the quest lines yet.
As a side note, when SoE/DBG did the revamp they gave freeport zones brand new zone files, same with qeynos. Qeynos got brand new zone files for the suburbs. Well I just found out tonight that freeport suburbs weren't so lucky and the old zone files were reused, and this is what is making freeport such a hassle compared to qeynos.
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Ememjr
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by Ememjr » Mon Mar 18, 2019 4:23 pm
Jabantiz wrote: Thu Jun 07, 2018 1:01 am
South qeynos is mostly done, just need to get the merchants set up and add a few missing sign posts.
Mage tower teleporters are set up, only screwed up one location but that did result in me in the middle of the air and falling to my death...
This shouldn't happen to any one else...
Jab how did you do this, those teleporters, i cant find it anywhere, they dont seem to be spawns, cuz when i do reload spawns they remain there
so i ended up doing mine as location proximity in the zone script
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Jabantiz
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by Jabantiz » Mon Mar 18, 2019 4:36 pm
`transporters` table. Same table used to make bells, it can also be used for proximity stuff like the mage tower teleporter or zone points between zones like darklight to commonlands.
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Cynnar
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by Cynnar » Wed Jul 31, 2019 2:17 pm
I have a template made for the harvest nodes in The Commonlands, and nodes are cleaned up and replaced with the template. It's a template of all the ground harvest nodes (meaning fish are not included) in one. So there are no templates for just bushes or wood, etc. Maybe we can do this later, but for now it's going to be a template of all nodes.
[ 01000011 01111001 01101110 01101110 01100001 01110010 ]
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