many quests are dynamic in such a way that
a kill quest may have a differnt mob to kill(rat,snake,beetle) and or a varying number of mobs to kill such as 5,6,7,8)
which could result in the quest offering
kill 8 rats, or kill 7 beetles, or kill 5 snakes, all determined at the time the quest is executed.
anyone experiment with this yet,
some reason i dont think we can support that at this time but i could be wrong
becuase of the way our quest progress is stored
if we recieve a quest to kill random number of rats and got 7
if we log out it is marked as not complete
when we log back in
does it not execute that step so we could in fact get a 6 , and the quest actually change
an idea i had is if we could implement a way with lua commands to create a savable quest variablebased on quest id that is only valid if the quest is not complete
so i the above example does a mob=random 1-3 to get snake,rat, or beetle
and qty = random 5-8
the lua command could be QuestSaveParameter( mob), and QuestSaveParameter(qty)
when the quest is initiate you would have to QuestLoadParameter(mob) and QuestLoadParamater(qty)
do a check if the existed or not ( cannot return a 0)
if it does not exist then you will random for the values if they did exist then you would use those values and the quest will reload with the previous values
DYnamic content quests Possible?
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- Ememjr
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Jabantiz
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Re: DYnamic content quests Possible?
Yes it is possible, I set up quest flags (I think that is what I called them) which if I remember right is a bitmask. A Quest in thundering steppes uses it, I think it was from a hunter or trapper dwarf by the gate to antonica.
- Ememjr
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Re: DYnamic content quests Possible?
thanks that is awesome, exactly what i was looking for i could not find anything on the wiki for it
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Jabantiz
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Re: DYnamic content quests Possible?
I just looked and it is "HuntingForTrapperBorgus.lua" in thundering steppes.
- Ememjr
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Re: DYnamic content quests Possible?
i found the quest, and looked through it, its the lua commands i couldnot find, but the script explains it all
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