Qeynos Buildings / Graphics

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Gangrenous
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Qeynos Buildings / Graphics

Post by Gangrenous » Fri Apr 12, 2019 10:07 am

Did I hear someone say either here or Discord that they were having building issues in Qeynos somewhere? Can they elaborate? I remember seeing this myself and I do not really remember the area on live to remember if that building was hollow or not.
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Cynnar
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Re: Qeynos Buildings / Graphics

Post by Cynnar » Sat Apr 13, 2019 6:52 pm

I know on the docks there is a wall missing that was there, but the stuff hanging on that wall was not removed. So it was hanging in mid air.

The Qeynos Harbor is the one with the missing wall. Jabantiz has added an object, i think its an object, to our zone on the emulator that sort of fixes it.
Also Temple Street has a building that if you walk into it you will end up with all kinds of issues. you can run straight through the building and end up outside of that building in the back. If I remember right there are some boxes that are blocking a door I think. In any case that zone is a mess.
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TyroneSWG
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Re: Qeynos Buildings / Graphics

Post by TyroneSWG » Sat Apr 13, 2019 8:30 pm


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Re: Qeynos Buildings / Graphics

Post by Gangrenous » Sun Apr 14, 2019 3:46 am

Cynnar wrote: Sat Apr 13, 2019 6:52 pmThe Qeynos Harbor is the one with the missing wall. Jabantiz has added an object, i think its an object, to our zone on the emulator that sort of fixes it.
I remember seeing that.
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