Public Web Editor

Topics related to tools created by the Core Team or 3rd-party community members.

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Gangrenous
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Re: Public Web Editor

Post by Gangrenous » Thu Apr 04, 2019 9:38 am

Yeah and 0 does not work for me, kind of goes against how a bitmask works.
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Re: Public Web Editor

Post by Gangrenous » Thu Apr 04, 2019 9:39 am

Ememjr wrote: Thu Apr 04, 2019 9:11 am https://eq2.fandom.com/wiki/Troll_Snot_Flinger
is usuable by all TS classes
That makes more sense. A prior search for me on Google showed just tinkering.
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Re: Public Web Editor

Post by Gangrenous » Thu Apr 04, 2019 9:52 am

Well I am confused.

https://eq2.fandom.com/wiki/Blueprint:_ ... _Generator

Shows tinkering, in the database it is 1. I found other items that were adorning and 1. So which is 1, adorning or tinkering.
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Re: Public Web Editor

Post by Gangrenous » Thu Apr 04, 2019 9:54 am

Take this one, shows Adorning.

https://eq2.fandom.com/wiki/Transmuting ... ,_Volume_3

That one in the database, Transmuting Distillations, Volume 3 (id 32441) shows tradeskil_classes = 1

So maybe Adorning/Tinkering = 1?
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Re: Public Web Editor

Post by Ememjr » Thu Apr 04, 2019 10:28 am

possibly for that but the client will have to know which tags to apply as well based on that bitmap

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Re: Public Web Editor

Post by Gangrenous » Thu Apr 04, 2019 11:34 am

Maybe Jabantiz or others will have some insight. I can just label it in the editor as unfinished and progress on.
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Re: Public Web Editor

Post by Jabantiz » Thu Apr 04, 2019 7:18 pm

I don't think we ever figured out what the correct value was for tinkering or adorning. A quick look show the first value we have for tradeskills is artisan and that is 2.

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Re: Public Web Editor

Post by Gangrenous » Thu Apr 04, 2019 8:32 pm

I am just going to do a slash, I mean it is just for display purposes. What matters is the value.
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Re: Public Web Editor

Post by Gangrenous » Fri Apr 05, 2019 9:49 am

I think I have gotten to the point that the program needs to be used to get the rest of the bugs out and improve. At some point this weekend I will use it and see what breaks and what needs to change to make it more intuitive.
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John Adams
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Re: Public Web Editor

Post by John Adams » Sun Apr 14, 2019 7:56 am

If this is a thing that I can pull from version control, I can deploy it to our editor server for general testing. I'm very impressed with how clean and thorough it looks. Nice work, [mention]Gangrenous[/mention].

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Re: Public Web Editor

Post by Gangrenous » Sun Apr 14, 2019 8:53 am

Yeah, I have it on a local Gitlab repository but until it is done, there is not much reason unless you want to tinker with it.
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Re: Public Web Editor

Post by tyrbo » Sun Apr 14, 2019 3:42 pm

We have an editor I'm happy to open source as well, although it's incomplete and somewhat incompatible with regular EQ2Emulator.

It doesn't have a code editor though.
Scripts are edited locally, committed to GitHub, Drone CI pulls the scripts down, runs them through luacheck, and then deploys them to the dev server.
Assuming luacheck passes of course.

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Re: Public Web Editor

Post by John Adams » Mon Apr 15, 2019 5:55 pm

tyrbo wrote: Sun Apr 14, 2019 3:42 pm Scripts are edited locally, committed to GitHub, Drone CI pulls the scripts down, runs them through luacheck, and then deploys them to the dev server.
~slobber~

My career is automation/CI :) It is the one thing I still obsess over.

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Re: Public Web Editor

Post by Gangrenous » Tue Apr 16, 2019 6:46 am

Since there still is work to be done with this, I am going to do access like this. If you need a copy before I officially release it, let me know and I will compress the files down and send it to you in the current state. I do not want to officially release it until I have all the character pages and server pages done, that is still a lot of work. It is in a workable state for me because most of what I need it for is spawns, items and spells. I expect a few months still before it is done, I am trying to make the existing pages more intuitive.
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Re: Public Web Editor

Post by neatz09 » Tue Apr 16, 2019 7:02 am

Id like to give it a try :)

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