Using a base class

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Gangrenous
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Using a base class

Post by Gangrenous » Thu May 16, 2019 8:38 am

I am trying something different and maybe between a few of us, we could figure it out. This is where I am at. I can remap a character and do something like create a conjuror now and when he is created he will appear as his base class (mage). I can log in and out and he will still be a mage, very simple to figure that all out. If I create an item like food and make it usable as a few classes lets say conjuror and mage it works fine. Now if I take a piece of armor and do the exact same thing only the conjuror show and it will be red. I can still equip the armor but the data is not making it to the client properly because only that class shows. As a test I took and enabled every class on an item and only the adventure classes show. I know this is how it should be and working normally but is there a way to change that? I have been digging through the code now for hours and still not seeing where it is happening.
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Gangrenous
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Re: Using a base class

Post by Gangrenous » Thu May 16, 2019 9:23 am

Well this is getting interesting. So I took the armor item and made no changes other than changing the type to food, no changes. But when I added a row to item_details_food suddenly the classes are now showing correct. No other changes and /reload items was called both times and new items summoned.
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Ememjr
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Re: Using a base class

Post by Ememjr » Thu May 16, 2019 1:05 pm

similar to what i did for class, no matter what class you create you will end up up on the island a commoner, the first quest you get is choose your archtype

you will then chose fighter, scout, mage or priest
i just changed existing armour and wepons to the proper class, pluss created some

thats about as far as a got, but plan on doing the next set up quests tso you can slect the sub class at level 10
and then the class quests at level 20

** disclaimer, this is all disabled at the moment while my server is being used your bug squashing and implementation of missing stuff

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Gangrenous
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Re: Using a base class

Post by Gangrenous » Thu May 16, 2019 2:58 pm

Yeah, that would not be too hard. The issue I ran into was more detailed though and does not look doable. I will switch gears and adjust.
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Ememjr
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Re: Using a base class

Post by Ememjr » Thu May 16, 2019 3:09 pm

i just re read your post

so your item usable by mage and it does not show a mage can use it (not good) but shows a conjurer can use it and its red(normal if your a mage

correct?

if you have usable class as mage it should show up in item as All Mages

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Ememjr
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Re: Using a base class

Post by Ememjr » Thu May 16, 2019 3:30 pm

well crap the db willnot let me set the adventure class to ‭2162688‬ which i thought was bit 16,21 mage and warden to do a test

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Re: Using a base class

Post by Ememjr » Thu May 16, 2019 3:33 pm

well thats dumb can not copy paste the number had to type it in

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Gangrenous
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Re: Using a base class

Post by Gangrenous » Fri May 17, 2019 5:34 am

I think we can close this one now. From everything I see, it cannot be done easily if at all. I basically will just be remapping all classes at creation.
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Re: Using a base class

Post by Ememjr » Fri May 17, 2019 6:46 am

yes i believe you are correct, for the item display at least the client does not seem to recognize fighter, scout, mage and priest, as a separate class

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Re: Using a base class

Post by Gangrenous » Fri May 17, 2019 8:21 am

It does seem to for the character though which is strange.
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