Can we have a link to the list of Bonus ID's at the bottom of the AddSpellBonus entry.
List of ID's are here.
https://eq2emulator.net/wiki/index.php/ ... :ItemStats
Wiki - AddSpellBonus
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- Gangrenous
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Wiki - AddSpellBonus
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tyrbo
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Re: Wiki - AddSpellBonus
I'd double check that the higher numbers match up with what's in your Items.h file, which is another place where you can find a list of those stats.
It's probably up-to-date, but there were changes made a few years ago and I'm not sure if Items.h got changed at all with it.
It's probably up-to-date, but there were changes made a few years ago and I'm not sure if Items.h got changed at all with it.
- Ememjr
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Re: Wiki - AddSpellBonus
the items.h file is the starting poing and the numbers you should use especially the 600 series
the code in combination with itemstats table (not to be confused with item_stats table) make the necessary adjustments between clients
since those seem to change and add between major updates
references the db table the stat colum is the stat that will match up with the list in items.h for compatibilty those should not change, but get a new number as new stats are added and get number 6999 if the sat is no longer used,
this way if your using CoE and but the stat wasnt created till AoM the item will just be missing that stat on the display (examine) in the client and not try to send invalid stats.
the emu_stat column is the actuall stat number that is sent to the client
the biggest thing to remember is to use the items.h as your reference list
the code in combination with itemstats table (not to be confused with item_stats table) make the necessary adjustments between clients
since those seem to change and add between major updates
references the db table the stat colum is the stat that will match up with the list in items.h for compatibilty those should not change, but get a new number as new stats are added and get number 6999 if the sat is no longer used,
this way if your using CoE and but the stat wasnt created till AoM the item will just be missing that stat on the display (examine) in the client and not try to send invalid stats.
the emu_stat column is the actuall stat number that is sent to the client
the biggest thing to remember is to use the items.h as your reference list
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