Hell if I can find my old post, I looked. What does everyone like the combined Qeynos or where it was split up? Anyone know a benefit of using one of the other? I do not think I got much of a response on the old post, hopefully more people will respond this time.
From reading the history they got rid of 6 suburbs. They combined 4 zones into 2, so in all they ditched 8 zones total. I would think I could repurpose those later on. I am looking at the reason for going the split route. Qeynos is large overall, although there is a lot of wasted space. From a custom perspective I would think you have anything you need in a zone that large. Adding those other zones in would seem like way overkill for a home city.
Qeynos / Combined Qeynos
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Qeynos / Combined Qeynos
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Re: Qeynos / Combined Qeynos
Besides the players that started out playing in the suburbs really wanting them back, the biggest advantage is anything prior to CoE cannot use the newer combined zone. So if you choose to use that comb zone then you will I ock out any using older clients.
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Re: Qeynos / Combined Qeynos
the suburbs are coming back into live, at somepoint, although they said the orginal
quests will not be
quests will not be
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Re: Qeynos / Combined Qeynos
Cause they don't have them. Probably trashed them when the stopped using them.
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Re: Qeynos / Combined Qeynos
Hmm, that is something to be considered then. Come to think of it. What else do the older clients lack? I imagine visual models up to a certain id, same with spell visuals.Cynnar wrote: Wed May 29, 2019 1:44 pm Besides the players that started out playing in the suburbs really wanting them back, the biggest advantage is anything prior to CoE cannot use the newer combined zone. So if you choose to use that comb zone then you will I ock out any using older clients.
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