I know I have a previous topic, somewhat related but that was back in early 2018.
What game had the best tradeskills?
Do you like the EQ1 or EQ2 method of tradeskills more?
Tradeskills
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- Gangrenous
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Tradeskills
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- Ememjr
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Re: Tradeskills
i like the eq2 way, at least there is some effort required for to craft
- Cynnar
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Cynnar
Re: Tradeskills
I enjoyed both of them tbh. Nothing like hitting combine and loosing all you ingredients because it was not the correct recipe. Then you have eq2 lol.
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- Ememjr
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Re: Tradeskills
i want ot bring all the sub combines back to perseverence
- Gangrenous
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- Eradani
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Re: Tradeskills
you woke up my lurkerness with talk of subcombines. oh yes plz. i really want to at least try them once before deciding if i agree with the vocal ones that they suck. since lots of us are unlikely to ever have a nice populated server with people who, at least somewhat, want to play the same type of eq2 as we do - if subcombines are actually a nightmare to manage - there would at least be something to do. tbh, i truly would enjoy an inventory nightmare to solve.
all we'd need then is some random broker purchases made by the system to emulate a healthy economy.
as to eq1 or eq2 crafting - i never played eq1. the eq2 123 456456456465 would be ok for maybe leveling up on quests (but not for writs). but i'm really over doing that for every single thing i make. it's not so awful when you can juggle a chat window but fairly mind numbing otherwise.
the other thing eq2 really needs is some kind of tree structure for filtering on individual recipes - eg) the T4 priest chain set, including the jewelry you've decided is best for t4 priest.
speaking of tradeskills - one thing i never understood is why does eq2 have to load all a toon's recipes every time they zone instead of only when the recipe book is first opened after you zone or add a new book?
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anyways, nice to see people still thinking about this project. wish my health was good enough that i thought i could figure out how to get this all installed on my system
all we'd need then is some random broker purchases made by the system to emulate a healthy economy.
as to eq1 or eq2 crafting - i never played eq1. the eq2 123 456456456465 would be ok for maybe leveling up on quests (but not for writs). but i'm really over doing that for every single thing i make. it's not so awful when you can juggle a chat window but fairly mind numbing otherwise.
the other thing eq2 really needs is some kind of tree structure for filtering on individual recipes - eg) the T4 priest chain set, including the jewelry you've decided is best for t4 priest.
speaking of tradeskills - one thing i never understood is why does eq2 have to load all a toon's recipes every time they zone instead of only when the recipe book is first opened after you zone or add a new book?
----------
anyways, nice to see people still thinking about this project. wish my health was good enough that i thought i could figure out how to get this all installed on my system
my client version: 12682L, 2016/06/06
last one that will run on XP cause i'm just a stick-in-the-mud
last one that will run on XP cause i'm just a stick-in-the-mud
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