By any chance does anyone have a copy of WS_ZoneInfo struct for ClientVersion 60114? (AoM client)
Seeing as it isn't available in EQ2Emu's WorldStructs.xml file currently.
WS_ZoneInfo struct for AoM
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Jabantiz
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Re: WS_ZoneInfo struct for AoM
If we don't have one then it uses the next closest version below the clients version. We will not have a complete set of structs for every client, if old structs work we leave them be.
All structs the emulator server uses is on svn.
All structs the emulator server uses is on svn.
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Rixan
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Re: WS_ZoneInfo struct for AoM
For WS_ZoneInfo, the next closest version below 63119 client version is 1193, which is a huge deal breaker. I feel like 60114 definitely has something set up differently than 1193, so.Jabantiz wrote: Mon Nov 04, 2019 1:14 pm If we don't have one then it uses the next closest version below the clients version. We will not have a complete set of structs for every client, if old structs work we leave them be.
All structs the emulator server uses is on svn.
It would be a real bummer if somebody does not have a copy of 60114...
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Jabantiz
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Re: WS_ZoneInfo struct for AoM
Again what we use is on SVN and from what I can tell AoM seems to work just fine as far as this packet is concerned. Yes it is possible stuff changed but if it doesn't break anything then we likely wouldn't have noticed it.
If what we have that currently works is not good enough for you then the only option you have right now is to figure the struct out yourself
If what we have that currently works is not good enough for you then the only option you have right now is to figure the struct out yourself
- Ememjr
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Re: WS_ZoneInfo struct for AoM
i might have done an update for 60114 ill lokk when i get home
iirc that update had alot of aa stuff in it
iirc that update had alot of aa stuff in it
- Ememjr
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Re: WS_ZoneInfo struct for AoM
here is a quicky that i came up with,
i added a worse one to 63119 but figured out a bit more added it to 1193 and created a 60114, add to the bottom of what is 1193 and create 60114
these are complete guess on what they are
mj3 maybe item id or item crc
mj4maybe item id or item crc
mj5 maybe a qty
mj6 look like a icon id
i added a worse one to 63119 but figured out a bit more added it to 1193 and created a 60114, add to the bottom of what is 1193 and create 60114
Code: Select all
<Data ElementName="unknown_mj" Type="int8" Size="1" />
<Data ElementName="unknown_mj1" Type="int32" Size="1" />
<Data ElementName="unknown_count" Type="int32" Size="1" />
<Data ElementName="unknown_array" Type="Array" ArraySizeVariable="unknown_count">
<Data ElementName="unknown_mj3" Type="int32" Size="1" />
<Data ElementName="unknown_mj4" Type="int32" Size="1" />
<Data ElementName="unknown_mj5" Type="int32" Size="1" />
<Data ElementName="unknown_mj6" Type="int32" Size="1" />
<Data ElementName="unknown_mj7" Type="int32" Size="1" />mj3 maybe item id or item crc
mj4maybe item id or item crc
mj5 maybe a qty
mj6 look like a icon id
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