Automount Stations
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neatz09
- Content Lead
- Posts: 136
- Joined: Sun Dec 09, 2018 12:55 pm
Automount Stations
Fully Working Stations(May not reflect live as these paths are parsed from archived logs)
Updated 12/15/2023
Commonlands
Antonica
Thundering Steppes
Nektulos Forest(Missing Darklight Wood path)
Timorous Deep(zoned locations not yet implemented) and Loping Plains are now fully functional.
Lesser Fay is also functional
Butcherblock Mountains(zoned locations/quest locations not yet implemented.)
Pillars of flame fully functional
Kylong Plains
Enchanted Lands -> Fixed a copy paste error in zone script that would cause one of the stations to not dismount.
Feerrott
Zek Orcish Wastes
Kylong Plains
Loping Plains
PROXIMITY LOCATIONS ARE INCOMPLETE ON MOST IF NOT ALL OF THE ZONES LISTED Below(I will add this in the future. I will update this post as they are added.)
IF you use a automount and it does not automatically dismount, this is because the proximity data has not been added.
Fens of Nathsar(bitch of a zone) is also up now
Greater Faydark(Missing Kelethin Station data)
Kunzar Jungle
Sinking Sands(needs reparsing)
Jarsath Wastes
The Barren Sky + other KoS zones
Parsed Zones with 0 scripting
Sinking Sands
Everfrost
Lavastorm
Darklight Wood
Frostfang Sea
Updated 12/15/2023
Commonlands
Antonica
Thundering Steppes
Nektulos Forest(Missing Darklight Wood path)
Timorous Deep(zoned locations not yet implemented) and Loping Plains are now fully functional.
Lesser Fay is also functional
Butcherblock Mountains(zoned locations/quest locations not yet implemented.)
Pillars of flame fully functional
Kylong Plains
Enchanted Lands -> Fixed a copy paste error in zone script that would cause one of the stations to not dismount.
Feerrott
Zek Orcish Wastes
Kylong Plains
Loping Plains
PROXIMITY LOCATIONS ARE INCOMPLETE ON MOST IF NOT ALL OF THE ZONES LISTED Below(I will add this in the future. I will update this post as they are added.)
IF you use a automount and it does not automatically dismount, this is because the proximity data has not been added.
Fens of Nathsar(bitch of a zone) is also up now
Greater Faydark(Missing Kelethin Station data)
Kunzar Jungle
Sinking Sands(needs reparsing)
Jarsath Wastes
The Barren Sky + other KoS zones
Parsed Zones with 0 scripting
Sinking Sands
Everfrost
Lavastorm
Darklight Wood
Frostfang Sea
- Cynnar
- Project Leader
- Posts: 738
- Joined: Sat Sep 27, 2014 1:22 am
- EQ2Emu Server: Eq2emulator
- Characters: Vlash
Veinlash
Taragak
Cynnar
Re: Automount Stations
Nice! Now we can fly around, or use a horse on some zones.
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neatz09
- Content Lead
- Posts: 136
- Joined: Sun Dec 09, 2018 12:55 pm
Re: Automount Stations
also sokokars and carpets now 
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: Automount Stations
I am going to be removing all of it on my server in the end. I need to find a use for the actual tower models. I am just not sure yet.
Resident Dirty Hippy
- Ememjr
- Team Member
- Posts: 975
- Joined: Wed Mar 15, 2017 9:41 am
- EQ2Emu Server: Perseverance
Re: Automount Stations
too bad we dont have access to the half built towers they hade when they were being built
then you could display one of those,
then you could display one of those,
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neatz09
- Content Lead
- Posts: 136
- Joined: Sun Dec 09, 2018 12:55 pm
Re: Automount Stations
Not a fan of fast travel gang?
- Ememjr
- Team Member
- Posts: 975
- Joined: Wed Mar 15, 2017 9:41 am
- EQ2Emu Server: Perseverance
Re: Automount Stations
i remember the eq1 days of waiting for a boat, or that long walt across west karana,
oh and this, in EQ2 beta that hab a boat from antonica to thundering steppes i think it was, or maybe nek forest.
well on release day i waiting forever on the docks for that boat, which never came. it was one of those features that didnt make it to release lol
my opinion is you leave out the fast travel that wasnt there for which ever expansions you are ready for, ie emu should be like a time locked server, no fast travel 1-50 till your servre releases new expansions
oh and this, in EQ2 beta that hab a boat from antonica to thundering steppes i think it was, or maybe nek forest.
well on release day i waiting forever on the docks for that boat, which never came. it was one of those features that didnt make it to release lol
my opinion is you leave out the fast travel that wasnt there for which ever expansions you are ready for, ie emu should be like a time locked server, no fast travel 1-50 till your servre releases new expansions
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neatz09
- Content Lead
- Posts: 136
- Joined: Sun Dec 09, 2018 12:55 pm
Re: Automount Stations
I view the emu as a template for private servers... The scripts will be there but you can turn off whatever you want 
- Ememjr
- Team Member
- Posts: 975
- Joined: Wed Mar 15, 2017 9:41 am
- EQ2Emu Server: Perseverance
Re: Automount Stations
i agree
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: Automount Stations
Well I have mixed feelings on that. I can understand the nostalgia of slow movement, like being on a boat in a game. I can also understand the deal with fast travel, basically life is short and I do not want to wait 15 minutes to cross an area. I am not sure which way I am going right now but I am leaning more on making people travel the old way.
Resident Dirty Hippy
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neatz09
- Content Lead
- Posts: 136
- Joined: Sun Dec 09, 2018 12:55 pm
Re: Automount Stations
i liked the idea of quested fast travel... but yeah this has been my focus the past few nights.. got quite a few zone scripts knocked out. i have feerrott, EL, Zek, KP, JW and Fens written out on paper just gotta write the scripts
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: Automount Stations
Has there been any issues exiting? I took the ones in Antonica on my server last night and when you exit the Griffon the client goes to shit and crashes.neatz09 wrote: Sun Dec 29, 2019 9:32 pm i liked the idea of quested fast travel... but yeah this has been my focus the past few nights.. got quite a few zone scripts knocked out. i have feerrott, EL, Zek, KP, JW and Fens written out on paper just gotta write the scripts
Resident Dirty Hippy
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neatz09
- Content Lead
- Posts: 136
- Joined: Sun Dec 09, 2018 12:55 pm
Re: Automount Stations
there was a while ago when the server was eating the zone scripts... though that should be resolved. that being said they worked last time i checked on them 
there was also an issue a while back too where the opcodes were off and causing the server to explode but jabantiz fixed that a while ago
there was also an issue a while back too where the opcodes were off and causing the server to explode but jabantiz fixed that a while ago
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