Automount Stations

Discussions of the design and development of in-game content.

Moderator: Team Members

Post Reply
neatz09
Content Lead
Posts: 136
Joined: Sun Dec 09, 2018 12:55 pm

Automount Stations

Post by neatz09 » Mon Apr 15, 2019 2:49 pm

Fully Working Stations(May not reflect live as these paths are parsed from archived logs)
Updated 12/15/2023
Commonlands
Antonica
Thundering Steppes
Nektulos Forest(Missing Darklight Wood path)
Timorous Deep(zoned locations not yet implemented) and Loping Plains are now fully functional.
Lesser Fay is also functional
Butcherblock Mountains(zoned locations/quest locations not yet implemented.)
Pillars of flame fully functional
Kylong Plains
Enchanted Lands -> Fixed a copy paste error in zone script that would cause one of the stations to not dismount.
Feerrott
Zek Orcish Wastes
Kylong Plains
Loping Plains

PROXIMITY LOCATIONS ARE INCOMPLETE ON MOST IF NOT ALL OF THE ZONES LISTED Below(I will add this in the future. I will update this post as they are added.)
IF you use a automount and it does not automatically dismount, this is because the proximity data has not been added.
Fens of Nathsar(bitch of a zone) is also up now
Greater Faydark(Missing Kelethin Station data)
Kunzar Jungle
Sinking Sands(needs reparsing)
Jarsath Wastes
The Barren Sky + other KoS zones

Parsed Zones with 0 scripting
Sinking Sands
Everfrost
Lavastorm
Darklight Wood
Frostfang Sea

User avatar
Cynnar
Project Leader
Posts: 738
Joined: Sat Sep 27, 2014 1:22 am
EQ2Emu Server: Eq2emulator
Characters: Vlash
Veinlash
Taragak
Cynnar

Re: Automount Stations

Post by Cynnar » Mon Apr 15, 2019 6:11 pm

Nice! Now we can fly around, or use a horse on some zones.
[ 01000011 01111001 01101110 01101110 01100001 01110010 ]

Follow on:
Twitter Facebook

Contact me:
PM Discord chat email

Hardware: the parts of a computer that can be kicked

neatz09
Content Lead
Posts: 136
Joined: Sun Dec 09, 2018 12:55 pm

Re: Automount Stations

Post by neatz09 » Wed Apr 17, 2019 10:59 pm

also sokokars and carpets now :D

User avatar
Gangrenous
Posts: 812
Joined: Sun Apr 24, 2016 6:54 am
Characters: Dinsmoor

Re: Automount Stations

Post by Gangrenous » Thu Apr 18, 2019 8:31 am

I am going to be removing all of it on my server in the end. I need to find a use for the actual tower models. I am just not sure yet.
Resident Dirty Hippy

User avatar
Ememjr
Team Member
Posts: 975
Joined: Wed Mar 15, 2017 9:41 am
EQ2Emu Server: Perseverance

Re: Automount Stations

Post by Ememjr » Thu Apr 18, 2019 8:53 am

too bad we dont have access to the half built towers they hade when they were being built

then you could display one of those,

neatz09
Content Lead
Posts: 136
Joined: Sun Dec 09, 2018 12:55 pm

Re: Automount Stations

Post by neatz09 » Thu Apr 18, 2019 9:22 am

Not a fan of fast travel gang?

User avatar
Ememjr
Team Member
Posts: 975
Joined: Wed Mar 15, 2017 9:41 am
EQ2Emu Server: Perseverance

Re: Automount Stations

Post by Ememjr » Thu Apr 18, 2019 10:04 am

i remember the eq1 days of waiting for a boat, or that long walt across west karana,

oh and this, in EQ2 beta that hab a boat from antonica to thundering steppes i think it was, or maybe nek forest.
well on release day i waiting forever on the docks for that boat, which never came. it was one of those features that didnt make it to release lol

my opinion is you leave out the fast travel that wasnt there for which ever expansions you are ready for, ie emu should be like a time locked server, no fast travel 1-50 till your servre releases new expansions

neatz09
Content Lead
Posts: 136
Joined: Sun Dec 09, 2018 12:55 pm

Re: Automount Stations

Post by neatz09 » Thu Apr 18, 2019 10:11 am

I view the emu as a template for private servers... The scripts will be there but you can turn off whatever you want :)

User avatar
Ememjr
Team Member
Posts: 975
Joined: Wed Mar 15, 2017 9:41 am
EQ2Emu Server: Perseverance

Re: Automount Stations

Post by Ememjr » Thu Apr 18, 2019 10:45 am

i agree

User avatar
Gangrenous
Posts: 812
Joined: Sun Apr 24, 2016 6:54 am
Characters: Dinsmoor

Re: Automount Stations

Post by Gangrenous » Sun Dec 29, 2019 8:44 pm

neatz09 wrote: Thu Apr 18, 2019 9:22 am Not a fan of fast travel gang?
Well I have mixed feelings on that. I can understand the nostalgia of slow movement, like being on a boat in a game. I can also understand the deal with fast travel, basically life is short and I do not want to wait 15 minutes to cross an area. I am not sure which way I am going right now but I am leaning more on making people travel the old way.
Resident Dirty Hippy

neatz09
Content Lead
Posts: 136
Joined: Sun Dec 09, 2018 12:55 pm

Re: Automount Stations

Post by neatz09 » Sun Dec 29, 2019 9:32 pm

i liked the idea of quested fast travel... but yeah this has been my focus the past few nights.. got quite a few zone scripts knocked out. i have feerrott, EL, Zek, KP, JW and Fens written out on paper just gotta write the scripts

User avatar
Gangrenous
Posts: 812
Joined: Sun Apr 24, 2016 6:54 am
Characters: Dinsmoor

Re: Automount Stations

Post by Gangrenous » Mon Dec 30, 2019 6:19 am

neatz09 wrote: Sun Dec 29, 2019 9:32 pm i liked the idea of quested fast travel... but yeah this has been my focus the past few nights.. got quite a few zone scripts knocked out. i have feerrott, EL, Zek, KP, JW and Fens written out on paper just gotta write the scripts
Has there been any issues exiting? I took the ones in Antonica on my server last night and when you exit the Griffon the client goes to shit and crashes.
Resident Dirty Hippy

neatz09
Content Lead
Posts: 136
Joined: Sun Dec 09, 2018 12:55 pm

Re: Automount Stations

Post by neatz09 » Mon Dec 30, 2019 7:19 am

there was a while ago when the server was eating the zone scripts... though that should be resolved. that being said they worked last time i checked on them :D

there was also an issue a while back too where the opcodes were off and causing the server to explode but jabantiz fixed that a while ago

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest