a lot of the spawn_list iterator usage check if itr->second is NULL, but ProcessSpawnConditional did not. Not sure there is much value keeping dead spawn ids on the iterator as a NULL entry. But this prevents the crash and the need to check for null on the itr->second..
http://cutpon.com:3000/devn00b/EQ2EMu/c ... f8693b7856
SpawnRemove / ProcessConditional collision
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Cadimiom
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Jabantiz
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Re: SpawnRemove / ProcessConditional collision
Committed, thank you for the fix.
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