[2.0] Outpost of the Overlord

Moderator: Team Members

Post Reply
User avatar
Rylec
Team Member
Posts: 178
Joined: Wed Sep 04, 2019 7:48 am
Location: Qeynos Province District

[2.0] Outpost of the Overlord

Post by Rylec » Wed Oct 21, 2020 8:16 am

Image
  • Content Development Lead | Outpost of the Overlord
    • Currently none
  • Content Development Team | Outpost of the Overlord
    • Quests
    • @premierio015

Image

Outpost of the Overlord is in a final phase that mostly involves adding spawn movement, adding visual states (where relevant), minor corrections to object locations and general QA check of quests and everything else.


Image

To get involved please contact the current content lead developer for this zone and ask what is needed. If no one is currently lead you can contact @neatz09, @Cynnar, @premierio015 or @Rylec.

You can also take a look at the progression posts in this thread, check the links to helpful guides for inspiration. If you are new to coding or have limited experience each task has a rating to help you understand the complexity of the task. Green tasks are for absolute beginners while advanced tasks in general are for people with a bit more LUA scripting experience. However, even people with no previous coding experience will be able to learn to help with any of the content tasks.

Welcome to the content team!
Image

User avatar
Rylec
Team Member
Posts: 178
Joined: Wed Sep 04, 2019 7:48 am
Location: Qeynos Province District

Re: [2.0] Outpost of the Overlord

Post by Rylec » Wed Oct 21, 2020 8:17 am

Image
Image

Development
- Done
- Needs work
- Not started

QA
- Final approval: Everything is like Live
- NPC Emotes and Voice Over implemented
- Works and can be completed

Dev|QA:
  • |
  • |
  • |
  • |
  • |
  • |
  • |
  • |
  • |
  • |
  • |
  • |
  • |
  • |
  • |
Image

User avatar
Rylec
Team Member
Posts: 178
Joined: Wed Sep 04, 2019 7:48 am
Location: Qeynos Province District

Re: [2.0] Outpost of the Overlord

Post by Rylec » Wed Oct 21, 2020 8:18 am

Image
Image

User avatar
Rylec
Team Member
Posts: 178
Joined: Wed Sep 04, 2019 7:48 am
Location: Qeynos Province District

Re: [2.0] Outpost of the Overlord

Post by Rylec » Wed Oct 21, 2020 8:18 am

Image
Image

Image

How to get started!

Tip: Outpost of the Overlord shares a lot of spawn types with Queen's Colony, so for speedy development check both zones to determine what could simply be copied over from QC to OOtS (I would still start with a simple use of Migrate Zone (see the Guide link above) and take it from there).

Development
- Correct number of spawns in area and significant variation in spawn locations and movement paths (Live like)
- Correct number of spawns in area
- Spawns exist in correct areas

QA
- Final approval: Area can't be distinguised from Live
- Variation in spawn locations and movement paths
- Spawns exist in correct areas

Dev|QA:
  • | Map area 1 (small sand tortoise)
  • | Map area 2 (sand tortoise)
  • | Map area 3 (large sand tortoise)
  • | Map area 4 (trigger fish, shoal glider, reef turtle)
  • | Map area 5 (trigger fish, shoal glider, reef turtle, needlefang, sawtooth shark)
  • | Map area 6 (trigger fish, shoal glider, reef turtle, needlefang, sandstalker, vicious sandstalker)
  • | Map area 7 (Bladefin)
  • | Map area 8 (worker bee)
  • | Map area 9 (elk calf, cow elk)
  • | Map area 10 (tunarian scout)
  • | Map area 11 (elk calf, cow elk, bull elk)
  • | Map area 12 (wilderbear cub)
  • | Map area 13 (tunarian miner)
  • | Map area 14 (tunarian horse sentry)
  • | Map area 15 (wilderbear)
  • | Map area 16 (giant wilderbear)
  • | Map area 17 (turnarian protector, tunarian wolfmaster, tunarian bearmaster, turnarian flaconer, training wolf, training bear, training hawk)
  • | Map area 18 (wilderbear cub, tunarian scout)
  • | Map area 19 (wilderbear, turnarian protector, tunarian wolfmaster, tunarian bearmaster, turnarian flaconer, training wolf, training bear, training hawk)
  • | Map area 20 (tunarian lookout, turnarian protector, tunarian wolfmaster, tunarian bearmaster, turnarian flaconer, training wolf, training bear, training hawk, tunarian horse sentry)
  • | Map area 21 (giant wilderbear)
  • | Map area 22 (tunarian protector, tunarian wolfmaster, tunarian bearmaster, turnarian flaconer, training wolf, traning bear, training hawk, turnaria horse sentry)
  • | Map area 23 (cow)
  • | Map area 24 (Mabel)
  • | Map area 25 (Falconer Lithkeen, Dasher, Swift)
  • | Map area 26 (wilderwolf)
  • | Map area 27 (tunarian protector, tunarian wolfmaster, tunarian bearmaster, turnarian flaconer, training wolf, traning bear, training hawk)
  • | Map area 28 (turnarian fisher)
  • | Map area 29 (turnarian mourner, turnarian gravedigger)
  • | Map area 30 (shipwrecked explorer, shipwrecked swashbuckler)
Image

User avatar
Rylec
Team Member
Posts: 178
Joined: Wed Sep 04, 2019 7:48 am
Location: Qeynos Province District

Re: [2.0] Outpost of the Overlord

Post by Rylec » Wed Oct 21, 2020 8:18 am

Image
Image

User avatar
Rylec
Team Member
Posts: 178
Joined: Wed Sep 04, 2019 7:48 am
Location: Qeynos Province District

Re: [2.0] Outpost of the Overlord

Post by Rylec » Wed Oct 21, 2020 8:18 am

Image
Image

Image

How to get started!

Tip: Outpost of the Overlord shares a lot of spawn types with Queen's Colony, so for speedy development check both zones to determine what could simply be copied over from QC to OOtS (I would still start with a simple use of Migrate Zone (see the Guide link above) and take it from there).

Collection

Development
- Collection implemented
- Needs work
- Not started

QA
- Final approval: Collection table ONLY contains the correct shiny parts
- Collection table contains all shiny parts
- Shiny assigned collection table (or not started)

Dev|QA:
  • | Shell Collection
  • | Feather Collection

Area

Development
- Correct number of shinies in area and significant variation in spawn locations (Live like)
- Correct number of shinies in area
- Shinies exist

QA
- Final approval: Spawn locations same as Live (grid system)
- Variation in spawn locations
- All correct shiny parts can be collected and collection can be completed

Dev|QA:
  • | Map area 1 (shell collection)
  • | Map area 2 (shell collection)
  • | Map area 3 (shell collection)
  • | Map area 4 (shell collection)
  • | Map area 5 (feather collection)
  • | Map area 6 (feather collection)
  • | Map area 7 (feather collection)
  • | Map area 8 (feather collection)
Image

User avatar
Rylec
Team Member
Posts: 178
Joined: Wed Sep 04, 2019 7:48 am
Location: Qeynos Province District

Re: [2.0] Outpost of the Overlord

Post by Rylec » Wed Oct 21, 2020 8:18 am

Image
Image

Image

How to get started!

Tip: Outpost of the Overlord shares a lot of spawn types with Queen's Colony, so for speedy development check both zones to determine what could simply be copied over from QC to OOtS (I would still start with a simple use of Migrate Zone (see the Guide link above) and take it from there).

Development
- Correct number of harvest nodes in area and significant variation in spawn locations (Live like)
- Correct number of harvest nodes in area
- harvest nodes exist

QA
- Final approval: Spawn locations same as Live (grid system)
- Variation in spawn locations
- All correct harvestables can be collected in the correct areas

Dev|QA:
  • | Map area 1 (school of fish)
  • | Map area 2 (school of fish)
  • | Map area 3 (school of fish)
  • | Map area 4 (school of fish)
  • | Map area 5 (school of fish)
  • | Map area 6 (school of fish)
  • | Map area 7 (budding natural garden & roots)
  • | Map area 8 (budding natural garden & roots)
  • | Map area 9 (budding natural garden & roots)
  • | Map area 10 (budding natural garden & roots)
  • | Map area 11 (creature den & felled elm tree)
  • | Map area 12 (creature den & felled elm tree)
  • | Map area 13 (creature den & felled elm tree)
  • | Map area 14 (creature den & felled elm tree)
  • | Map area 15 (unearthed ore & rugged stones)
  • | Map area 16 (unearthed ore & rugged stones)
  • | Map area 17 (unearthed ore & rugged stones)
  • | Map area 18 (unearthed ore & rugged stones)
Image

User avatar
Rylec
Team Member
Posts: 178
Joined: Wed Sep 04, 2019 7:48 am
Location: Qeynos Province District

Re: [2.0] Outpost of the Overlord

Post by Rylec » Wed Oct 21, 2020 8:19 am

Image
Image

User avatar
Rylec
Team Member
Posts: 178
Joined: Wed Sep 04, 2019 7:48 am
Location: Qeynos Province District

Re: [2.0] Outpost of the Overlord

Post by Rylec » Wed Oct 21, 2020 8:19 am

Image
Image

User avatar
Rylec
Team Member
Posts: 178
Joined: Wed Sep 04, 2019 7:48 am
Location: Qeynos Province District

Re: [2.0] Outpost of the Overlord

Post by Rylec » Wed Oct 21, 2020 8:37 am

Other 2
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests