0.5 Release Candidate
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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
0.5 Release Candidate
Please let me know of any problems with the latest version on SVN. If there are no problems I will release it as 0.5 this weekend. If you don't want to compile it yourself you can get it from:
http://eq2emulator.svn.sourceforge.net/ ... 2World.exe
and dont forget to update your structs (right click and Save As):
http://eq2emulator.svn.sourceforge.net/ ... tructs.xml
http://eq2emulator.svn.sourceforge.net/ ... 2World.exe
and dont forget to update your structs (right click and Save As):
http://eq2emulator.svn.sourceforge.net/ ... tructs.xml
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
First thing I am noticing is floating NPCs again. not all of them, just some. I am looking into it, and my DB is open for you (LE) to review. All `spawns` records have a location_id, but I might be missing something (I retain knowledge on the order of the common household gnat).
Example: I am noticing that all my "coastal crab" NPCs on the island have the exact same location_id. While Captain Varlos and crew are properly standing on the deck of the boat.
Again, this rawdata comes from re-parsed logs using rev 13 and oldworldstructs.xml, so I am not sure if that has anything to do with it.
Example: I am noticing that all my "coastal crab" NPCs on the island have the exact same location_id. While Captain Varlos and crew are properly standing on the deck of the boat.
Again, this rawdata comes from re-parsed logs using rev 13 and oldworldstructs.xml, so I am not sure if that has anything to do with it.
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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
Nah, it wont affect any testing. If fact you can fix most of them yourself by setting initial_state for normal npcs to 16512. For objects like tents set it to 1 and set activity_status to 64 for objects that should be solid (ie you cant run through them). This wont fix all of them, but it will fix most.
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
I seem to also be getting a new message quite often at the character select screen "Log connection to the server!". Never remember seeing that before, and seems to be if I do not almost immediately pick a char and sign in.
Maybe the LS being reset? Or could be my DSL. Got the g/f in the house raiding in VG atm. Which I should be too, but this is way more fun.
Maybe the LS being reset? Or could be my DSL. Got the g/f in the house raiding in VG atm. Which I should be too, but this is way more fun.
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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
LE,
not sure if this is actually due to a problem with SVN 74/75, but for a week now when i log in with any character, they are only about 2 inches tall (if i am big enough to see at all). Any idea what would cause this? I have tried wiping out all my DB tables, and that doesn't help, so i am not sure if this is a problem with the world.exe or what.
-ZS
not sure if this is actually due to a problem with SVN 74/75, but for a week now when i log in with any character, they are only about 2 inches tall (if i am big enough to see at all). Any idea what would cause this? I have tried wiping out all my DB tables, and that doesn't help, so i am not sure if this is a problem with the world.exe or what.
-ZS
Last edited by ZexisStryfe on Sat Mar 01, 2008 2:00 pm, edited 1 time in total.
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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
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