Crafting

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Stormen1
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Crafting

Post by Stormen1 » Sat Jan 05, 2008 3:52 pm

Hi, maybe this isnt the main thing to do right now.
But I want the crafting ability to work. To go fish, get wood, mine, cook, make your own weapons and clothes. Well, thats my opinion.
Thank you! Keep up the good work!

the2ndone
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Post by the2ndone » Sat Jan 05, 2008 5:46 pm

What else would be cool is to craft Fabled spells and mythical gear or master II spell.

CrabClaw
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Post by CrabClaw » Sun Jan 06, 2008 12:56 am

I would love a mod to be able to craft Adept II skill books. It would help crafters compete with the flood of Adept I books that usually drop like popcorn. But, I am sure when things get more complete you'll see people contributing things like this for custom servers.

varkus
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Post by varkus » Sun Mar 16, 2008 11:05 am

personaly what i want to see in crafting is the ability to follow all of the crafting professions at the same time, i know on live they did this to encourage tradeing between players but when you have a small comunity it doesn't usualy work very well, so if we can all just make whatever we need/want it will be better, ofcourse it should be a selectable option so gm's can turn it off once they feel they have a large enuf community to support trade

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ZexisStryfe
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Post by ZexisStryfe » Sun Mar 16, 2008 2:12 pm

Carfting in eq2 no longer requires interaction between trade classes. each class is totally separate.
~ EQ2 Emulator Project Manager

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"Zexis, from this day forth, you shall be known as... '3 of 6'" - John Adams

varkus
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Post by varkus » Sun Mar 16, 2008 9:35 pm

i meant, an armourer needs to trade with a tailor for lager bags, a weaponsmith for a better sword, an alchemist do upgrade his combat arts, ect. i would prefer if you could do it all yourself without haveing to track down another player who has the right profession and high enuf lvl to make what your after

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ZexisStryfe
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Post by ZexisStryfe » Mon Mar 17, 2008 8:53 am

I don't think what you want it possible since it would require the database to store levels for miultiple classes when it can in fact one store 1 adventure lvl and 1 tradeskill lvl.
You could however work around this by making the "artisan" class go from lvl 1-80 and adding all the recipes from all the tradeskills into that one class.
~ EQ2 Emulator Project Manager

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"Zexis, from this day forth, you shall be known as... '3 of 6'" - John Adams

varkus
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Post by varkus » Mon Mar 17, 2008 9:20 am

aye thats pritty much what i meant :)

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Arremis
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Post by Arremis » Mon Mar 17, 2008 2:13 pm

Or you could do what I do and have 27 bazillion characters, each with a different crafting specialty :D
Just an idea: you could change all the specialization requirements from the recipe books, i.e. level 50 Jewelcrafting recipe could be level 50 Artisan recipe :)

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John Adams
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Post by John Adams » Mon Mar 17, 2008 5:11 pm

ZexisStryfe wrote:You could however work around this by making the "artisan" class go from lvl 1-80 and adding all the recipes from all the tradeskills into that one class.
I actually really like this idea. Keeps the emu an "emulator" for us purists, and also allows customization - which most will do anyway. Maybe we'll get some tools written to help manage different aspects of the game.

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